Upgrade Weapons

Icon Gold Effects Required Upgrades
Upgrade Weapons 1400
  • + 10% damage for allied creeps and buildings
  • Max level: 30
  • Improves some items (Orbital, Mines, etc)
  • Required for some items
  • “-tech” shows the current upgrade level

Upgrade Armor

Icon Gold Effects Required Upgrades
Upgrade Armor 1500
  • + 10% HP for allied creeps and buildings
  • Max level: 30
  • Required for some items and tanks
  • “-tech” shows the current upgrade level

Factory

Icon Gold Effects Required Upgrades
Factory 2500
  • Active: Factory Placing (5s cd)
  • Takes 4 seconds to build
  • Max 3 Factories per Team
  • Provides healing for allied units
Weapons: 2
Armor: 2
Troop Factory 3500
  • Active: Factory Placing (5s cd)
  • Takes 4 seconds to build
  • Max 3 Factories per Team
  • Spawns 5 units every 20 seconds
Weapons: 2
Armor: 2

Factory Placing:

Factories are valid targtes for Control Point Teleports. Factories can also be upgraded. They can only be build in your own base, when at least one Base Factory has been destroyed.

Troop Command Center

Icon Gold Effects Required Upgrades
Troop Command Center 2750
  • Active: Build Troop Command Center (5s cd)
  • Max 2 Troop Command Centers per team
Weapons: 4
Armor: 4

Build Troop Command Center:

It’s able to summon special troops to the battlefield for your Force.

Detector

Icon Gold Effects Required Upgrades
Detector 300
  • Active: Detector Placing (5s cd)
  • Lasts 5 minutes
  • Detection Area: 1000
  • 3 charges

Detector Placing:

The Detecter can reveal invisible units and mines.

Teleport Breaker

Icon Gold Effects Required Upgrades
Teleport Breaker 300
  • Active: Breaker Placing (5s cd)
  • Lasts 3 minutes
  • Range: 1300
  • Effect: 3s stun and 25% HP loss
  • Does not affect Control Point Teleports
  • 1 charge

Breaker Placing:

Any enemy that teleports within range of a Breaker gets stunned, damaged and is drawn to the Breaker.

Net Launcher

Icon Gold Effects Required Upgrades
Net_Launcher 600
  • Active: Ensnare(40s cd)
  • Lasts 2.5 seconds
  • Air units become ground units for the duration
  • 3 charges

Ensnare:

Immobilizes the target. When the target is over impassable terrain, when the Net Launcher is used, it will be drawn to you.

Battery

Icon Gold Effects Required Upgrades
Battery 400
  • Increases your max mana by 10
  • Stays even after tank change
  • Can be bought up to 10 times
  • “-tech” shows the current upgrade level

Maintenance

Icon Gold Effects Required Upgrades
Maintenance 150
  • Active: Repairs 500 HP within 7s (30s cd)
  • 20% heal bonus for each Armor Upgrade
  • 2 charges

Recharge

Icon Gold Effects Required Upgrades
Recharge 100
  • Active: Heals 15 mana within 5s (30s cd)
  • 20% heal bonus for each Armor Upgrade
  • 3 charges

Update

Icon Gold Effects Required Upgrades
Update 900
  • XP-Bonus: 800

Tech Mech

Icon Gold Effects Required Upgrades
Tech Mech 350
  • Summons a repair unit

The Tech Mech can carry (but not use) up to six items and rebuild tower. But the Tech Mech has three abilities with which he can use Detectors, Teleport Breakers and Net Launcher. It also has a free Control Point Teleport ability.