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New tower
#1
I think there shoud be an AA gun tower that attacks air units only
It could be usefull to defend the controll points from air tanks in the beggining
It's very anoing when an air tank is trying to capture a controll point from behind (where ground tanks can't go)
So my idea is :

tower with 1000 range ,1 second cooldown , 700 dmg and 3500 HP

cost 1500 goldSmile
I would like more towers in BT - http://forum.btanks.net/viewtopic.php?f=60&t=2210
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#2
VuDu Wrote:I think there shoud be an AA gun tower that attacks air units only
It could be usefull to defend the controll points from air tanks in the beggining
It's very anoing when an air tank is trying to capture a controll point from behind (where ground tanks can't go)
So my idea is :

tower with 1000 range ,1 second cooldown , 700 dmg and 3500 HP

cost 1500 goldSmile

So, in the ideal situation, the opposing air team destroys the CP cannon tower early.

Then, because it is still early, the defender spends $1500 on a tower that has no defense against creeps (excluding the zepplin creep) or normal tanks, and with 3500 hp it goes down pretty quick.

While I don't have anything against an AA tower in general, aiming it at the early game for $1500 seems like a bit of a waste.
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#3
So suggjest something for making it better
I htink it will be better if it has 1100 range ,5000 HP ,arrmor 5 or 7
So what do you think about it ?
I would like more towers in BT - http://forum.btanks.net/viewtopic.php?f=60&t=2210
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#4
There is a possibility to give 2 attack forms to one tower. Why not giving it a strong AA Splash attack with at least moderate projectile speed and a weak ground attack, maybe only firing single shots, like a gun shot from the original Chopter or dwarven sniper.

I think the range should be 1050 as for other towers tooSmile
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#5
Over specialisation. I think it would be better if we saw upgrades for adding functionality to lasers and cannons (or even barricades) because they both have a unique form of attack. The downside is, they DO NOT use phoenix fire so you could target enemies, leading to possible balance issues. Although, i think this is a good feature for a tower and it's given (somewhat high) price.

As for air tanks ninja'ing cp's (i do it ALL the time), the enemy team has a free maphack in bt so there isnt much excuse for not seeing it coming. And seeing it coming is part of 'skill' and experience - you get better at knowing what they might or plan to do, and you can prepare. An tower would be a simple means to an end, far too simple.

I do really like the idea of having new towers or options.
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#6
1 more tower type wouldn't be so bad in BT.


In my Battle Tanks insane mod, I have many different towers weird towers made for fun.

Napalm Tower (Super creep killer)
Super Laser Tower (Reduce armor by 1 on each hit on same target, effective vs singletarget tanks/structures)
Multi Laser Tower (Targets up to 5 units at the time)
Plasma Tower (Magic damage, Extra damage against heavy armor)
Air Base (Sort of a barricade, but it launches drones (not healing drones) constantly which attacks nearby enemies)
AA Tower (Attacks air only, has 1300 range)
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#7
I really like air base, how did you implement it? Did you have the drones selectable (as units) or what?
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#8
Dr.McNinja Wrote:I really like air base, how did you implement it? Did you have the drones selectable (as units) or what?
No, I just put a triggered timer which reused the ability everytime the drones returned. It' just locust ability. The plasma shooting is caused by phönix fire given to locusts. That's how it is.


I suggested earlier to replace healing drones with fighters shooting phönix fire based. But that ability can be given to something else to. Like a airbase structure or a hanger bays item for air units only.
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#9
Exactly the way medivan ulti should work (given its name).
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#10
Thx for the replays and Dr.McNinja i can predict there moves but sometimes i am ground tank and i'm away from cp so i can't teleport at the moment, i've palayed BT from over an year
Oh, and i like the insane mode :wink:
I would like more towers in BT - http://forum.btanks.net/viewtopic.php?f=60&t=2210
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#11
I've got a suggestion.

How about a tower that consistently radiates damage aura within range of 1000, 8k HP, and a price of ~2.5k?
Damage could start from 100 DMG/sec with no upgrade.

This would damage a lot of enemy creeps and tanks at the same time when you are regenerating hitpoints at CPs.
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