2008-03-04, 19:35:51
i know i suggested this item before, but now as new versions of BT are released and new people show up in this forum i want to suggest it again. 8)
maybe i just havnt promoted it enough, i just mentioned it in general threads i think.
name: uaahrgh im not creative for this. "medical bag"? dunno... :oops:.. but medical seems fine
price: ~1000
description: purchasable item, which has a balanced cooldown and mana cost, and is targeted to a point (or healrune).
effect 1: it creates a healrune at a place you chose within range of ~1000.
effect 2: if used on a healrune within range, this healrune will get poisoned (maybe other description?). that means that any tank (or just enemy?) will have a negative effect when using it.
this could be:
-mana loss
-movement slow for X seconds
-short stun
-......
optional:
-healrunes created by this item have a timed life to prevent creating huge healing rune fields.
-"poisoned" healrunes will have a different color (or another effect) to your team, but stay for their shape to your enemies.
-"poisoned" healrunes can be detected by radar. (only if they are destroyable or defusable)
-casting this item ability could have a channeling casting time, depending on its price.
this would effect its value, since you couldn't react on situations that fast. (healrunes sometimes decide 1v1 fights)
i know, this item wouldnt be a quantum leap, its not supposed to be that.
i just like funny (cheap) things that sometimes give the edge that lets me win. :lol:
comments please
maybe i just havnt promoted it enough, i just mentioned it in general threads i think.
name: uaahrgh im not creative for this. "medical bag"? dunno... :oops:.. but medical seems fine
price: ~1000
description: purchasable item, which has a balanced cooldown and mana cost, and is targeted to a point (or healrune).
effect 1: it creates a healrune at a place you chose within range of ~1000.
effect 2: if used on a healrune within range, this healrune will get poisoned (maybe other description?). that means that any tank (or just enemy?) will have a negative effect when using it.
this could be:
-mana loss
-movement slow for X seconds
-short stun
-......
optional:
-healrunes created by this item have a timed life to prevent creating huge healing rune fields.
-"poisoned" healrunes will have a different color (or another effect) to your team, but stay for their shape to your enemies.
-"poisoned" healrunes can be detected by radar. (only if they are destroyable or defusable)
-casting this item ability could have a channeling casting time, depending on its price.
this would effect its value, since you couldn't react on situations that fast. (healrunes sometimes decide 1v1 fights)
i know, this item wouldnt be a quantum leap, its not supposed to be that.
i just like funny (cheap) things that sometimes give the edge that lets me win. :lol:
comments please