Official Community
- Mine damage now increases with each weapon upgrade (+3%)
- A floating text shows the damage a mine has done
- Removed the radar from the Mine Remote Fuse
- A new Pilot will now be the start unit
- Reworked No Tinker Mode
- The Dead, Lava- and Chaos-Servants now have 25% less Hitpoints
- Troop Command and Reinforcements will no longer spawn all units at once
- Units summoned by Troop Command or Reinforcements will only last for 20 seconds
- Rebalanced the Bounty formula, the Bounty will grow slower than before
- You can no longer build a Factory in your base when there already are 6 of them
- Decreased Trader movement speed and Shadowwalk duration
- Decreased the regeneration of the Barricade
- Guard can no longer heal buildings
- You have now 30 seconds to choose all options in Custom Mode
- Increased the damage of Hail of Bombs (Heavy Tank)
- Fixed some minor Bugs
- Multi Bow, Artillery and Plasma Fragments now have different Weapon-Modes instead of Upgrades
- Remade Molotov Cocktail
- Increased the Damage-Bonus for Only Creeps-Weapons from +25% to +100%
- Rebalanced Healing Drones
- Creeps (Marine, Commander, Artillery and Zeppelin) summoned by a player now provide a minor bounty
- Added a Tinker option to the Custom Mode (No Tinker, Only Tinker)
- Dimension Shift (Anti Grav) now also deals Damage
- Fixed a Bug with Trader and Bomb
- Fixed some minor Bugs