Battle Tanks 8.57

  • AI: Improved CP-Teleport-usage
  • AI: Improved pathfinding on side lanes a little
  • AI: Now also buys weapons of the middle shop, but stays in base for this
  • AI: Now also buys and combines some items (Teleporter, Speed, Hulls, etc)
  • AI: Is little less vulnerable for Exploders now
  • Added cooldown info for items and skills
  • Added a colored hero glow for Infernal and Frost Robot
  • Low-bounty-creeps now also provide XP
  • Lowered the overall XP-gain a bit
  • Increased the area of the Mine Defuser Pack
  • Increased the Only Building weapon bonus from 50% to 75%
  • Bombs and AA-Guns are now also 25% stronger
  • Cooldown of Roots (Guard) now decreases faster
  • Rooted Guards now really won’t heal each other
  • Natural Healing (Guard) now heals 50% more HP per second
  • You can now longer random a tank when you have less than 1900 gold
  • Building a Barricade won’t make the Artillery Factory invulnerable again
  • Disabled -afkai and -afk before a mode has been chosen
  • Changed Death Magic a bit (same DPS)
  • TCC will now be sold, when it’s owner leaves
  • Spawning and Healing Factories will be properly sold when the owner leaves
  • Pilots now always have the Teleport-Ability (to prevent getting stuck in No Tinker mode)
  • Buying Aura-Upgrades now also counts towards your end game stats
  • Decreased the target area of the CP-Teleport a little bit to prevent teleporting issues
  • Fixed the 6-Factory-Limit for the own base in combination with the Spawning Factory
  • Fixed the Bounty Hunter (Hunter) level requirements
  • Fixed a spawn-check on the buttom right side of the Dark Force base
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