Tank bounty, creep bounty, force upgrade gold and xp gaining rate are increased by 7% in all modes
There is a new anti feeder formula implented triggered by at least 3 deaths, its exact structure differs between the modes (team- and selfkills won’t be count)
Weapons carried by a tank are dealing 5% less damage against usual creeps
A tank dying in the main area of his own base needs 20% more time to be rebuilt now
Rebuilding the towers next to your headquarters will not longer make the headquarter invulnerable again
Spawning Factories in each Base (‘force factories’ only) receive a protective buff by the nearby original tower (damage reduction & hitpoint regeneration; not reproduceable once the corresponding tower is destroyed)
You can use the ‘net’ item on yourself now (your air/ground only weapons become disabled)
Fixed a tooltip issue treating the Trader like a Zeppelin
Added the Bounty Hunter ‘stat’ to the -stats command
Fixed an exploit which caused unlimited gold gain under certain circumstances
Fixed a problem concerning dropped items of a leaving player
Fixed The Light Fantastic’s (weapon) tooltip
Various small bugfixes involving votes and abilities