- Fixed some long range weapon related bugs
- Fixed a Portal (Architect) related bug
Monthly Archives: December 2012
Battle Tanks 8.77
- Highlights
- Added a new tank to the Contruction Hall: Goliath
- Remade the Titan
- Reduced the cost of the Titan from 25k to 20k
- Added a new Blue Print: Negator Pack
- Added two new weapons to the Outpost
- Remade Explosives, they are now an active item and available in League Mode
- Long range weapons now also attack buildings, but they will only deal 10% damage against them
- There is now a preparation time of 10 seconds before the first creeps spawn
- Remade the kick system
- Added a new endgame screen, which shows all relevant information on a multiboard
- Tank Changes
- Changed Exploder a bit, to make up for the changed Explosives
- Decoys (Medivac) are now targeted as buildings
- Changed the creation effect of the decoys to a much more discreet one
- HitnRun no longer divides the damage through the targets
- HitnRun now deals the damage in the same way as Explosives and Mines, it gets less the farther away the target is
- Removed the countdown indicator from Shape Memory Alloy and HitnRun (Raider)
- A floating text now shows the accumulated damage of HitnRun
- Increased the aoe of the second wave of Metal Stars (Shredder) from 400 to 500
- Remade Chain Lightning (Thunder Tank)
- The Trader is no longer able to buy Orbital Control and Negator Pack
- Item Changes
- Increased upgrade cost for Acid Cannon (3000g -> 5100g)
- Decreased upgrade cost for Supercell (12500g -> 7500g)
- Repair Robots are now cheaper (2000g -> 1500g)
- Maintenance now repairs 500 hp plus 20% from upgrades, instead 750 hp plus 10%
- Increased Maintenance costs from 100g to 150g
- Recharge now heals 15 mana plus 20% from upgrades, instead of 20 mana plus 10%
- Recharge now has 3 charges, instead of 2
- Burst Armor is now able to block damage, when the damage is higher than your max HP
- The upgraded Burst Armor now blocks all damage for 0.25s after being triggered
- Weapons are no longer upgradeable, when the owning player is afk
- Game Changes
- All tanks, weapons and items are now buyable through standardized hotkeys (except at the Trader Market)
- Reduced the number of inventory slots of the Protective Tower at the HQ from 6 to 2
- Kick attempts in singleplayer are now always succesfull
- Added an effect, which shows when Control Points heal with half the speed
- Aura Creeps spawned by the Aura Creep upgrades now all spawn at the HQ
- Reduced the price of the Aura Creep upgrades from 3000 to 2250 gold
- Added three abilities to the Tech Mech, which allow him to use Teleport Breakers, Nets and Detectors from his inventory
- Improved heal and resistance of Strategic Locations (20 -> 25 hp/s; 15% -> 20% resistance)
- Changed Strategic Locations on the upper and middle lane a bit
- Teleport Beacon now grants a free CPTP in a larger area
- Some non-damage skills now also enable you to get assists (like Energy Leash or Banish)
- Made some game performance related improvements
- Added “-mb esc”, which enables / disables the multiboard toggling with the escape key
- Bug fixes
- Fixed AFKAI from taking over, when a player has been afk for 5 minutes, even though it was disabled
- Fixed giveup votes from being accepted instantly, when the last player without a vote leaves
- Fixed Architects Portals from sometimes allowing a teleport although they are in cooldown
- Fixed Control Points only regenerating mana with half the speed, when the hp were full
- Fixed the multiboard with the ally health bars from not updating properly
- Fixed Mass Converter sometimes not granting HP and Mana for a killed unit
- Fixed the base factories from not receiving their protective buff
- Fixed Splash Cannon (Architect) turning off arbitrarily sometimes
- Fixed units from sometimes getting stuck in an Architect Portal
- Fixed new tanks keeping Trader items, after changing the tank
- Fixed Electro Shocker from also targeting buildings sometimes
- Fixed rooted Guards showing up as Tinkers on the multiboard
- Fixed the kick form performing on an already kicked player
- Fixed Goblin Synergy (Shredder) always staying on level 1
- Fixed Ensnare (Scout) from not disabling air only weapons
- Fixed Strategic Location not providing any regeneration
- Fixed some extended tank requirements being too high
- Fixed the Trader version of the Mine Defuser Pack
- Fixed the permanent progress bar of the Goldmine
- Fixed Giveup still working after the game ended
- Fixed magic resistances not stacking properly
- Fixed several Teleport Beacon related bugs
- Fixed the kickboard staying at game end
- Fixed several minor bugs and leaks
Battle Tanks 8.77 Beta 4
- New Changes
- The upgraded Burst Armor now blocks all damage for 0.25s after being triggered
- Reduced the number of inventory slots of the Protective Tower at the HQ from 6 to 2
- Decoys (Medivac) are now targeted as buildings
- Changed the creation effect of the decoys to a much more discreet one
- The Trader is no longer able to buy Orbital Control and Negator Pack
- Fixed the Trader version of the Mine Defuser Pack
- Fixed new tanks keeping Trader items, after changing the tank
- Fixed the permanent progress bar of the Goldmine
- Fixed the base factories from not receiving their protective buff
- Fixed Electro Shocker from also targeting buildings sometimes
- Beta Related Changes
- Changed the hotkey of Repair of the Tech Mech to Q to avoid a double assignement issue
- Decreased the prices of the Ultimate Pack and Mass Converter blueprints
- Fixed the performance issue from the third beta
- Fixed some minor bugs
Battle Tanks 8.77 Beta 3
- New Changes
- There is now a preparation time of 10 seconds before the first creeps spawn
- All tanks, weapons and items are now buyable through standardized hotkeys
- Remade Chain Lightning (Thunder Tank)
- Weapons are no longer upgradeable, when the owning player is afk
- Kick attempts in singleplayer are now always succesfull
- Fixed the kick form performing on an already kicked player
- Beta Related Changes
- AFK penalties are now given after 2 minutes of inactivity, instead of 3
- Bad Stats penalties are now given less often
- Added an effect for Take Aim (Goliath)
- Possibly fixed late game CPTP and CP conquer bugs (not sure, that what you are here for)
- Possibly fixed the endgame scoreboard (same as above)
- Fixed Cannon Module (Architect) from being permanently stuck on a tank, when you change your tank
- Fixed some terrain inconsistencies around the changed Strategic Locations
- Fixed the Devil Fire effect (Titan) from moving with the tank
- Fixed Heavy Tank Cannon (Goliath) from targetting wards
- Fixed Long Range weapons no longer firing, when one of them is being upgraded