Battle Tanks 8.76c

BTanks876c (1.0 MiB, 8079 downloads)
  • Fixed v8.76b
Posted in Map

Battle Tanks 8.76b

BTanks876b (1.0 MiB, 1220 downloads)
  • Fixed Storm Shock (Storm Tank) dealing no damage
Posted in Map

Battle Tanks 8.76

BTanks876 (1.0 MiB, 2251 downloads)
  • Tank Balance
    • When using the subability of HitnRun, no damage will be dealt by HitnRun
    • Reduced the max damage and range of HitnRun (Raider)
    • When using the subability of HitnRun, no damage will be dealt by HitnRun
    • The damage dealt by HitnRun will now be split evenly among all targets
    • Floating Texts now show the damage HitnRun deals
    • Added countdown text over the Raider for HitnRun
    • Reworked Shape Memory Alloy (Raider) a little bit
    • Improved Repair (Light Tank)
    • Multi-Rocket-Shot (Light Tank) is now a targetted ability, instead of instant
    • Cannon Module (Architect) is now recastable on a target, which already has the module
  • Item Balance
    • Burst Armor now blocks 600 damage every 4s, instead of 750 damage every 5s
    • Deflective Armor now blocks 50 damage every 0.33s, instead of 60 damage every 0.4s
    • Burst and Deflective Armor now cost 25% more gold (including upgrades)
    • Burst and Deflective Armor upgrade now both require Armor Upgrade level 4
    • Made some changes, which should improve performance, related to the upgraded Deflective Armor
    • Mass Converter now also includes an upgraded Deflective Armor and keeps the passive heal of the Repair Robots
  • Game Changes
    • Added hotkeys for every Troop Command Center ability
    • Single giveup votes are now private for the team, only the result will be public
    • Giveup votes are now withdrawn, by entering “-giveup revoke”
    • The Control Point heal will now be reduced by 50%, when enemy tanks are within 500 range of your CP
    • The Control Point heal will no longer be reduced, when you take damage
  • Bug Fixes
    • Fixed weapon damage not removing the Smoke Generator invisibility
    • Fixed Dimension Shift (AntiGrav) removing tanks from the CP conquer check
    • Fixed HitnRun (Raider) Teleport Breaker check
    • Fixed the Turbo Boost (Sky Fortress) movement from sometimes not working
    • Fixed the HitnRun animation from staying on the map permanently in some cases
    • Fixed Granitic Defense damage reduction always staying on level 1
    • Fixed Energy Leash (Storm Tank) pulling the Ghost Tank
    • Fixed Air Mines only dealing damage against tanks
    • Fixed incorrect upgrade costs for the Poison Magic
    • Fixed incorrect transparency for some tanks, after invisibility ended
    • Fixed Burst Armor not blocking everything it was supposed to
    • Fixed Deflective Armor from constantly interrupting ability aiming
    • Fixed multiboards for observers
    • Fixed some potential observer related bugs
    • Fixed some minor bugs
Posted in Map

Battle Tanks 8.75c

  • All non-weapon item tooltips have been rewritten, for easier understanding of the effects
  • Replaced -minedamage with -itemdamage (-id), which also shows Orbital, Bomb and current Explosives damage
  • Rebalanced Static Charge (Raider)
  • Decreased the heal of Shape Memory Alloy from 25%/lvl to 20%/lvl
  • HitnRun (Raider) now has a bigger aoe (500->750) and more mana costs, but also deals less damage
  • HitnRun (Raider) is now affected by Teleport Breakers (only the teleport to the target)
  • The Repair Kits now repair with a much smoother interval
  • Increased cooldown of the Advanced Troop Command a bit (35s -> 40s)
  • Reworked Poison Magic into a multi-projectile weapon
  • Increased the Flamer cooldown from 0.1 to 0.15 (with same DPS)
  • The upgrade for Flamer is now more expensive (1500g -> 3000g)
  • Death Magic now attacks both creeps and buildings, instead of only creeps
  • Fixed Burning Oil sometimes triggering cooldown, without any effect
  • Fixed the teleporting back from HitnRun not properly dodging projectiles
  • Fixed the giveup command from showing a wrong team name
  • Fixed the Radar buff permanently staying on the map sometimes
  • Fixed Soul Restore from also affecting ward-type units
  • Fixed some minor bugs
Posted in Map

Battle Tanks 8.75

  • Highlights
    • Added a new tank to the Trader Market: Raider
    • Added a new item shop to each base
    • Added a new item: Energy Converter
    • Added upgrades to Burst and Deflective Armor
    • Added a new Blueprint: Mass Converter
    • Added new multiboards (-mb 1 or -mb 2 for the new ones or just -mb for the old one)
    • Multiboard can now be closed or opened with the esc key
    • You can now sell an item for its full price, within 10 seconds after buying it (using the item cancels this)
    • It is now possible to enter several commands in one line, like “-zoom 4000 -rc -sc”
    • Each command that expects a player as a parameter now accepts the player number, color or (a part of) the name
    • Reworked the -stats command, you now may enter a number for each players stats you want to see (i.e -stats 1 5 6 7)
  • Tank balancing
    • Reworked Ligtning Quake (Sky Tank)
    • Removed the minimal damage cap from Heavy Armor (Heavy Tank) and clearified its tooltip
    • Added an optical effect to Magnetic Pull (Goblin Shredder)
    • Increased the casting range of Thunder Storm (Thunder Tank) from 900 to 1100 and reduced its casting time from 1.0 to 0.5
    • The Earth Robot cannot heal, when Granitic Defense is active
    • Rebalanced Dustwave (Earth Robot), now the range increases with each level (650 to 1250), fixed cooldown at 40s
    • Increased the Storm Tank base speed from 320 to 330
    • Rebalanced Energy Leash (Storm Tank), the pulling strength is now the same on all levels, duration increases instead
    • Added a Subability to Energy Leash, which enables you to prematurely end the ability
    • Improved Eye of the Storm (Inner Range: 550 -> 650; Damage: 80-160 -> 100-200)
    • Added a small message, that tells you to which tank cannon you just switched (Storm Tank only)
    • Increased the range of the Ghost Tank Summons from 750 to 900 and reduced their damage from 150 to 100
    • Reduced the mana cost of Splash Cannon (Architect) by ca. 40%
    • Reduced the cooldown of Pacifista (Architect) from 80 to 60s
    • When you use Pacifista, while the old Pacifista is still alive, it will get healed completely
    • Increased the hitpoints of the Architect Portals from 400 to 800
    • Stuns now stop the Turbo Boost movement of the Sky Fortress
    • Reduced the area of Chaos Teleport from 450 to 350
  • Item balancing
    • Troop Command Center now summons all Aura Creeps at once
    • Added Scan ability to the Troop Command Center, which reveals invisible units
    • Deflective Armor now blocks more damage (30 -> 60), but has a higher cooldown (0.2 -> 0.4)
    • Smoke Generator now slows the tank by 20% during its duration
    • Decreased Smoke Generator duration (7 -> 6) and increased cooldown (25 -> 30)
    • Factories and Troop Factories now take 4 seconds to build, in which heal and teleport are not available
    • Removed the evasion and magic resistance from the Tech Mech and set its HP from 500 to 2000 (they can take just as much damage as before)
    • Tech Mechs now heal each other with 2%/s
    • The Radar now activates after only 1 seconds of standing still and keeps the buff for 3 seconds after moving again
    • Repair Kits now heal your hp over 2 seconds, instead of being instantanious
    • Reduced the max heal of Maintenance and Recharge, but they wont stop anymore, when you take damage
    • Non-owners of the Troop Command Center can’t use it now, if a summon would let it drop below 50% of its max mana
    • Changed the icons of the basic versions of Deflective and Burst Armor
    • Burst Armor now only triggers, when you take at least 100 damage
  • Game changes
    • Added a new command: -hp (shows the hp difference every second and how much damage was blocked by items/skills)
    • Giveup votes are now permanent, but can be withdrawn by entering “-giveup” again
    • Added a text message, that informs you about the tanks your teammates have bought
    • Assists now provide a small XP bonus
    • Removed the range restriction from the Assist system
    • Slightly increased the CPTP channel time, to prevent the tank from driving out of the CP range before the actual teleport
    • When entering the Junkyard, the Junkyard Tinker ability is automatically activated
    • Limited the max items on the Junkyard to 20, the cheapest items are removed to keep the limit
    • Reduced the HP bar size of several units
    • Changed the effect of Support Systems (Medivac)
    • Changed the model of the Bomb Carpet bombs, to make it easier to actually see them
    • Created a new damage detection system, mainly to fix several potential and real bugs
  • Bug fixes
    • Fixed Architects weapon skills from attacking wards and units under the effect of Support Systems
    • Fixed some damage upgrade values for some units and buildings
    • Fixed some skills from allies to not reveal invisible tanks anymore
    • Fixed Burst Armor buff from removing the invisibility
    • Fixed Burst Armor from blocking two or more damage sources, that hit at the same time
    • Fixed Hell Fire (Demon Tank) to reveal invisible units properly
    • Fixed Air Mines sometimes not following the enemies anymore
    • Fixed Energy Leash effect, when the target or caster died
    • Fixed Magnetic Pull from affecting the Junkyard Tinker
    • Fixed Leavers from sometimes not leaving any items on the Junkyard
    • Fixed Keep On Fighting Tooltip, to show the actual length of the ultimate
    • Fixed the Attachment Points for the Storm Tank model
    • Fixed some minor bugs
Posted in Map

Battle Tanks 8.74

  • New Tank: Storm Tank
  • Replaced Beginner Mode with a new one: Royal Flush
  • Readded Tank Monopoly as a game option
  • Readded Extended Tank Requirements as a game option
  • Added two new items: Burst Armor and Deflective Armor (buyable at base factories for now)
  • Replaced the Lava Servants (Demon Tank) with a new ability
  • Reworked Soul Restore (Ghost Tank), it now also increases the Creeps max hitpoints
  • Increased the mana cost for Soul Restore (Ghost Tank) by 2 for each level
  • Increased the intial and max range of the radar from (450 / 1250) to (600 / 1400)
  • Tank kills now provide about 30% more experience
  • Reduced the duration of the Net Launcher from 3 seconds to 2.5 seconds
  • Increased the range of Burning Oil (Demolisher) from 700 to 800
  • Increased the movement speed of the Architect to 300
  • Improved damage and movement speed of the Freezing Missile (Architect)
  • Reduced stun duration of Bombardement (Helicopter) from 1.01s to 0.01s
  • Tinker Tower are no longer able to carry weapons
  • Laser Tower now require a single weapon upgrade to be buildable
  • Shockwave (Goblin Tank), Chaos Wave and Devil Explosion now also hit invisible units
  • Repair (Tech Mech) now repairs tanks with 2% of their max HP/s
  • Fixed the Radar from stopping to work after you died
  • Fixed the enemies from triggering an allied Teleport Beacon
  • Fixed a bug, that resets the tanks mana to full
  • Fixed Architect special weapons still firing, although the tank is caught in Dimension Shift
  • Fixed Infernal Fire Rain from not being interruptable by Dimension Shift
  • Fixed some minor bugs
Posted in Map

Battle Tanks 8.73c

  • Fixed Portals (Architect) from being able to teleport the Troop Command Center
  • Fixed the Radar from disrupting ability aiming every 0.5 seconds
Posted in Map

Battle Tanks 8.73b

  • Dustwave (Earth Robot) cooldown now decreases with each level
  • Earth Robot now can’t use any items or weapons during his Dustwave, but is also invulnerable
  • Increased the cooldown of the Tinker Tower a little again (base cd from 60 to 75)
  • Teleport Beacon now costs 400 gold and has a teleport cooldown of 4 seconds
  • Increased the speed of the Ice Prison (Frost Robot) missile a little bit
  • Adjusted the kick system a bit, you won’t be kickable as fast as before
  • A single player can only issue a kick once every 60 seconds now (this time doubles every time a kick vote starts)
  • Mines and Explosives now won’t deal any damage to allied buildings
  • Added the assist info to -stats
  • Assist are now only awarded, when you also get gold for them (stay in 1500 range of the kill)
  • Reduced the loading time a little bit
  • Fixed the enemy team from being able to trigger the cooldown of the Tower Ruins in the own base
  • Fixed assists being credited to an allied player, who caused friendly fire
  • Fixed the incorrect distribution of the assist gold
  • Fixed some unintended interaction with the new radar, towers and Tech Mechs
  • Fixed the appearance of a Tower Ruin, right next to another one
Posted in Map