- Fixed v8.76b
Author Archives: Battle Tanks
Battle Tanks 8.76b
Battle Tanks 8.76
- Tank Balance
- When using the subability of HitnRun, no damage will be dealt by HitnRun
- Reduced the max damage and range of HitnRun (Raider)
- When using the subability of HitnRun, no damage will be dealt by HitnRun
- The damage dealt by HitnRun will now be split evenly among all targets
- Floating Texts now show the damage HitnRun deals
- Added countdown text over the Raider for HitnRun
- Reworked Shape Memory Alloy (Raider) a little bit
- Improved Repair (Light Tank)
- Multi-Rocket-Shot (Light Tank) is now a targetted ability, instead of instant
- Cannon Module (Architect) is now recastable on a target, which already has the module
- Item Balance
- Burst Armor now blocks 600 damage every 4s, instead of 750 damage every 5s
- Deflective Armor now blocks 50 damage every 0.33s, instead of 60 damage every 0.4s
- Burst and Deflective Armor now cost 25% more gold (including upgrades)
- Burst and Deflective Armor upgrade now both require Armor Upgrade level 4
- Made some changes, which should improve performance, related to the upgraded Deflective Armor
- Mass Converter now also includes an upgraded Deflective Armor and keeps the passive heal of the Repair Robots
- Game Changes
- Added hotkeys for every Troop Command Center ability
- Single giveup votes are now private for the team, only the result will be public
- Giveup votes are now withdrawn, by entering “-giveup revoke”
- The Control Point heal will now be reduced by 50%, when enemy tanks are within 500 range of your CP
- The Control Point heal will no longer be reduced, when you take damage
- Bug Fixes
- Fixed weapon damage not removing the Smoke Generator invisibility
- Fixed Dimension Shift (AntiGrav) removing tanks from the CP conquer check
- Fixed HitnRun (Raider) Teleport Breaker check
- Fixed the Turbo Boost (Sky Fortress) movement from sometimes not working
- Fixed the HitnRun animation from staying on the map permanently in some cases
- Fixed Granitic Defense damage reduction always staying on level 1
- Fixed Energy Leash (Storm Tank) pulling the Ghost Tank
- Fixed Air Mines only dealing damage against tanks
- Fixed incorrect upgrade costs for the Poison Magic
- Fixed incorrect transparency for some tanks, after invisibility ended
- Fixed Burst Armor not blocking everything it was supposed to
- Fixed Deflective Armor from constantly interrupting ability aiming
- Fixed multiboards for observers
- Fixed some potential observer related bugs
- Fixed some minor bugs
Battle Tanks 8.75d
- Fixed Orbital Command having no cooldown
Battle Tanks 8.75c
- All non-weapon item tooltips have been rewritten, for easier understanding of the effects
- Replaced -minedamage with -itemdamage (-id), which also shows Orbital, Bomb and current Explosives damage
- Rebalanced Static Charge (Raider)
- Decreased the heal of Shape Memory Alloy from 25%/lvl to 20%/lvl
- HitnRun (Raider) now has a bigger aoe (500->750) and more mana costs, but also deals less damage
- HitnRun (Raider) is now affected by Teleport Breakers (only the teleport to the target)
- The Repair Kits now repair with a much smoother interval
- Increased cooldown of the Advanced Troop Command a bit (35s -> 40s)
- Reworked Poison Magic into a multi-projectile weapon
- Increased the Flamer cooldown from 0.1 to 0.15 (with same DPS)
- The upgrade for Flamer is now more expensive (1500g -> 3000g)
- Death Magic now attacks both creeps and buildings, instead of only creeps
- Fixed Burning Oil sometimes triggering cooldown, without any effect
- Fixed the teleporting back from HitnRun not properly dodging projectiles
- Fixed the giveup command from showing a wrong team name
- Fixed the Radar buff permanently staying on the map sometimes
- Fixed Soul Restore from also affecting ward-type units
- Fixed some minor bugs
Battle Tanks 8.75b
- Fixed the BTT winners not receiving their price as intended (loading screen)
Battle Tanks 8.75
- Highlights
- Added a new tank to the Trader Market: Raider
- Added a new item shop to each base
- Added a new item: Energy Converter
- Added upgrades to Burst and Deflective Armor
- Added a new Blueprint: Mass Converter
- Added new multiboards (-mb 1 or -mb 2 for the new ones or just -mb for the old one)
- Multiboard can now be closed or opened with the esc key
- You can now sell an item for its full price, within 10 seconds after buying it (using the item cancels this)
- It is now possible to enter several commands in one line, like “-zoom 4000 -rc -sc”
- Each command that expects a player as a parameter now accepts the player number, color or (a part of) the name
- Reworked the -stats command, you now may enter a number for each players stats you want to see (i.e -stats 1 5 6 7)
- Tank balancing
- Reworked Ligtning Quake (Sky Tank)
- Removed the minimal damage cap from Heavy Armor (Heavy Tank) and clearified its tooltip
- Added an optical effect to Magnetic Pull (Goblin Shredder)
- Increased the casting range of Thunder Storm (Thunder Tank) from 900 to 1100 and reduced its casting time from 1.0 to 0.5
- The Earth Robot cannot heal, when Granitic Defense is active
- Rebalanced Dustwave (Earth Robot), now the range increases with each level (650 to 1250), fixed cooldown at 40s
- Increased the Storm Tank base speed from 320 to 330
- Rebalanced Energy Leash (Storm Tank), the pulling strength is now the same on all levels, duration increases instead
- Added a Subability to Energy Leash, which enables you to prematurely end the ability
- Improved Eye of the Storm (Inner Range: 550 -> 650; Damage: 80-160 -> 100-200)
- Added a small message, that tells you to which tank cannon you just switched (Storm Tank only)
- Increased the range of the Ghost Tank Summons from 750 to 900 and reduced their damage from 150 to 100
- Reduced the mana cost of Splash Cannon (Architect) by ca. 40%
- Reduced the cooldown of Pacifista (Architect) from 80 to 60s
- When you use Pacifista, while the old Pacifista is still alive, it will get healed completely
- Increased the hitpoints of the Architect Portals from 400 to 800
- Stuns now stop the Turbo Boost movement of the Sky Fortress
- Reduced the area of Chaos Teleport from 450 to 350
- Item balancing
- Troop Command Center now summons all Aura Creeps at once
- Added Scan ability to the Troop Command Center, which reveals invisible units
- Deflective Armor now blocks more damage (30 -> 60), but has a higher cooldown (0.2 -> 0.4)
- Smoke Generator now slows the tank by 20% during its duration
- Decreased Smoke Generator duration (7 -> 6) and increased cooldown (25 -> 30)
- Factories and Troop Factories now take 4 seconds to build, in which heal and teleport are not available
- Removed the evasion and magic resistance from the Tech Mech and set its HP from 500 to 2000 (they can take just as much damage as before)
- Tech Mechs now heal each other with 2%/s
- The Radar now activates after only 1 seconds of standing still and keeps the buff for 3 seconds after moving again
- Repair Kits now heal your hp over 2 seconds, instead of being instantanious
- Reduced the max heal of Maintenance and Recharge, but they wont stop anymore, when you take damage
- Non-owners of the Troop Command Center can’t use it now, if a summon would let it drop below 50% of its max mana
- Changed the icons of the basic versions of Deflective and Burst Armor
- Burst Armor now only triggers, when you take at least 100 damage
- Game changes
- Added a new command: -hp (shows the hp difference every second and how much damage was blocked by items/skills)
- Giveup votes are now permanent, but can be withdrawn by entering “-giveup” again
- Added a text message, that informs you about the tanks your teammates have bought
- Assists now provide a small XP bonus
- Removed the range restriction from the Assist system
- Slightly increased the CPTP channel time, to prevent the tank from driving out of the CP range before the actual teleport
- When entering the Junkyard, the Junkyard Tinker ability is automatically activated
- Limited the max items on the Junkyard to 20, the cheapest items are removed to keep the limit
- Reduced the HP bar size of several units
- Changed the effect of Support Systems (Medivac)
- Changed the model of the Bomb Carpet bombs, to make it easier to actually see them
- Created a new damage detection system, mainly to fix several potential and real bugs
- Bug fixes
- Fixed Architects weapon skills from attacking wards and units under the effect of Support Systems
- Fixed some damage upgrade values for some units and buildings
- Fixed some skills from allies to not reveal invisible tanks anymore
- Fixed Burst Armor buff from removing the invisibility
- Fixed Burst Armor from blocking two or more damage sources, that hit at the same time
- Fixed Hell Fire (Demon Tank) to reveal invisible units properly
- Fixed Air Mines sometimes not following the enemies anymore
- Fixed Energy Leash effect, when the target or caster died
- Fixed Magnetic Pull from affecting the Junkyard Tinker
- Fixed Leavers from sometimes not leaving any items on the Junkyard
- Fixed Keep On Fighting Tooltip, to show the actual length of the ultimate
- Fixed the Attachment Points for the Storm Tank model
- Fixed some minor bugs
Battle Tanks 8.74
- New Tank: Storm Tank
- Replaced Beginner Mode with a new one: Royal Flush
- Readded Tank Monopoly as a game option
- Readded Extended Tank Requirements as a game option
- Added two new items: Burst Armor and Deflective Armor (buyable at base factories for now)
- Replaced the Lava Servants (Demon Tank) with a new ability
- Reworked Soul Restore (Ghost Tank), it now also increases the Creeps max hitpoints
- Increased the mana cost for Soul Restore (Ghost Tank) by 2 for each level
- Increased the intial and max range of the radar from (450 / 1250) to (600 / 1400)
- Tank kills now provide about 30% more experience
- Reduced the duration of the Net Launcher from 3 seconds to 2.5 seconds
- Increased the range of Burning Oil (Demolisher) from 700 to 800
- Increased the movement speed of the Architect to 300
- Improved damage and movement speed of the Freezing Missile (Architect)
- Reduced stun duration of Bombardement (Helicopter) from 1.01s to 0.01s
- Tinker Tower are no longer able to carry weapons
- Laser Tower now require a single weapon upgrade to be buildable
- Shockwave (Goblin Tank), Chaos Wave and Devil Explosion now also hit invisible units
- Repair (Tech Mech) now repairs tanks with 2% of their max HP/s
- Fixed the Radar from stopping to work after you died
- Fixed the enemies from triggering an allied Teleport Beacon
- Fixed a bug, that resets the tanks mana to full
- Fixed Architect special weapons still firing, although the tank is caught in Dimension Shift
- Fixed Infernal Fire Rain from not being interruptable by Dimension Shift
- Fixed some minor bugs
Battle Tanks 8.73c
- Fixed Portals (Architect) from being able to teleport the Troop Command Center
- Fixed the Radar from disrupting ability aiming every 0.5 seconds
Battle Tanks 8.73b
- Dustwave (Earth Robot) cooldown now decreases with each level
- Earth Robot now can’t use any items or weapons during his Dustwave, but is also invulnerable
- Increased the cooldown of the Tinker Tower a little again (base cd from 60 to 75)
- Teleport Beacon now costs 400 gold and has a teleport cooldown of 4 seconds
- Increased the speed of the Ice Prison (Frost Robot) missile a little bit
- Adjusted the kick system a bit, you won’t be kickable as fast as before
- A single player can only issue a kick once every 60 seconds now (this time doubles every time a kick vote starts)
- Mines and Explosives now won’t deal any damage to allied buildings
- Added the assist info to -stats
- Assist are now only awarded, when you also get gold for them (stay in 1500 range of the kill)
- Reduced the loading time a little bit
- Fixed the enemy team from being able to trigger the cooldown of the Tower Ruins in the own base
- Fixed assists being credited to an allied player, who caused friendly fire
- Fixed the incorrect distribution of the assist gold
- Fixed some unintended interaction with the new radar, towers and Tech Mechs
- Fixed the appearance of a Tower Ruin, right next to another one