- New Changes
- Added a new item: Plasma Discharger
- Rebalanced Orb of Darkness (Darkness Tank) damage
- Emergency Repair now increases its heal with each upgrade by 7.5% (instead of only weapons by 10%)
- Emergency Repair now grants bonus armor based on the healed allied tanks
- Kinetic Shield now increases its block with each upgrade by 20% (instead of only weapons by 25%)
- Aura upgrades are now available at the HQ and Aura Creeps no longer require the Troop Command Center
- Tanks now receive half XP for tank and buildings kills when they are dead (was 100%)
- Fixed Black Sun from sometimes not dieing (hopefully for real this time)
- Fixed a rare bug that caused CPTPs to malfunction and caused performance problems
- Fixed Devastator Shot (Goliath) projectiles from being misplaced, when it was shot above forests or cliffs
- Fixed bad kill interaction between Explosives (Exploder skill) and Mines
- Fixed Root (Guard) and Offroad Engine (Goliath) from disabling Burst Armor
- Fixed Conversation (Darkness Tank) sometimes scoring a null kill
- Beta Related Changes
- Killing sprees now automatically end 3 minutes after your last kill
- Multikills now provide a bonus to your current kill streak
- Trader bounty now increases for his trades
- Self and team kills no longer decreases the tank bounty
- Spree text tags are now color coded
- Fixed Trader not having his base Trade ability
- Fixed the new bounty system behavior in Royal Flush mode
Category Archives: Beta Map
Battle Tanks 8.80 Beta 2
- Fixed Heavy Armor (Heavy Tank) from increasing the Heavies resistance against magic damage
- Fixed kill suicide kill messages, when an assist was involved
- Fixed the assist spree bonus being lower than intended
- Fixed the APM counter being too low
- Fixed Marines from blocking the Control Point capturing
- Fixed some tooltip errors regarding changes made in the last beta
Battle Tanks 8.80 Beta 1
- Highlights
- Added Killing and Assist sprees
- Remade the bounty system, it no longer is based on your tank worth, but the kills you make
- Tank armor now also reduces magic damage by the same percentage as physical damage
- Tank Changes
- Reduced the damage distribution of S.I.C. (Distributor) from 33% to 25%
- S.I.C. and Darkness Sphere now also grant assists
- Reworked Static Charge (Raider), it now triggers when cast a second time, it no longer triggers on damage
- The heal of Shape Memory Alloy (Raider) now takes 1.5s intead of being instant
- Reworked Goblin Synergy (Goblin Shredder) a bit, to make better use of the new armor system
- Orb of Darkness (Darkness Tank) now always stuns, stun time increases with damage
- Removed the mana costs of Missile Battery (Darkness Tank)
- Reduced the pull of Hell Fire (Demon Tank) from 350 to 250
- Reduced the casting time of Devastator Shot (Goliath) from 1.0 to 0.75s
- The animation of Chaos Teleport (Infernal Robot) is no longer interuptable
- Reduced the max stun of Chaos Teleport from 2.5s to 1.5s
- Item Changes
- Mass Converter now heals more, when you kill a tank
- Negator Pack can no longer be activated, while being netted
- Increased the cooldown of Negator Pack from 15 to 30 seconds
- Troop Command and Advanced Troop Command are now counted as one item for the spawn delay system
- Black Sun Project now gathers mana in a 700 aoe (from 500), but no longer has a passive regeneration
- Black Sun Project now has an toggleable ability, which lets it pause the mana collection
- Reduced the required mana of the Black Sun Project from 400 to 250
- Game Changes
- Increased the time window for assists from 5s to 7.5s
- Tanks now start with zero armor
- Reduced the heal of Strategic Locations from 25 to 15 HP/s again
- All items and abilities that granted magic resistance, now grant armor instead
- The hero info now shows the tanks DPS instead of the respawn time
- Multikills no longer grant extra gold
- Kicks now always need at least two votes to be successfull
- Kicks are now executed instantly, when enough votes were given
- -income now shows a rough estimation of the next force gold you’ll receive
- Skills that apply forced movement no longer work on invulnerable units
- Leavergold is now given out with your passive income over several minutes
- Bug Fixes
- Fixed Teleport Breakers triggering on disrupted teleports
- Fixed the Camouflage Generator from breaking transparency
- Fixed some cases in which the Black Sun was indestructable
- Fixed Ricochet (Raider) from disabling certain damage detection related triggers (like HitnRun)
- Fixed Orb of Darkness (Darkness Tank) from being affect by several abilities
- Fixed some minor bugs
Battle Tanks 8.79c Beta 1
- Added an ability to ground mines, which lets them self-destruct
- Added a new Titan icon
- The runes around an enemy Obelisk (Titan) are now red, and teal around allied Obelisks
- The Obelisk runes now actually start appearing once the Obelisk is active and not when he is built
- Tanks are now grayed out in shops, when your team does not have the necessary upgrades
- Fixed dropped blueprint items ownership
- Fixed the game mode display on the engame screen
- Fixed Negator Pack from removing tank transparency
- Fixed Camouflage Generators from being ignored by the Control Point check
- Fixed Camouflage Generators from being a valid target for Control Point teleports
- Fixed the required number of kick-votes from changing during the vote
- Fixed some minor bugs
Battle Tanks 8.79 Beta 3
- New Changes
- Remade Hell Fire (Demon Tank), it now draws units to the tank before dealing damage
- Added a hero glow to the Storm Tank model
- Reduced the speed bonus of Jet Propulsion (Air Ship) from 30/lvl to 22/lvl
- Healing Drones (Air Ship) now have a stackable 3% slow that lasts 2s
- Increased the area of Storm Shock (Storm Tank) from 300 to 400
- Energy Leash (Storm Tank) now only draws 250 units per second (down from 300) and costs more mana
- The tank buy message now shows, if the tank has been randomed
- The passive heal of the Mass Converter is now an active ability
- Reduced the magic resistance of Mass Converter and Negator Pack from 20% to 16%
- Reduced the countdown of the Explosives from 4 to 3s again
- Tanks that use Explosives now turn gradually red during the countdown
- The Explosive countdown may now be stopped by stunning the charging tank
- Fixed Defuser dealing damage to yourself when disarming an Explosive
- Beta Related Changes
- Increased the base HP of the Black Sun from 10,000 to 15,000
- Increased the speed of the Black Sun from 60 to 75
- Increased the range of the Black Sun from 950 to 1050
- The Black Sun is now directly controllable through its owner
- When the Black Sun Project gets destroyed, the Black Sun gets released with partial HP
- Reduced the damage of Heat-Seeking Missiles (Distributor) from 120/lvl to 100/lvl
- Instead of only one instance, Reactive Armor (Distributor) may now block more on higher levels
- Increased the cooldown of Reactive Armor and set the casting range to a fixed value (1050)
- Fixed summoned troop sometimes not releasing used food
- Fixed some bugs related to buying a Light Tank
Battle Tanks 8.79 Beta 2
Battle Tanks 8.79 Beta 1
- Highlights
- Added two new tanks: Darkness Tank and Distributor
- Rearranged all tanks in the tank shops!
- Added two new blueprints: Emergency Repair and Kinetic Shields
- Item Changes
- Added a new late game siege item: Black Sun Project
- Added a new base item: Area Boost
- Game Changes
- Vehicle Factory now has a second shop page
- Added buyable temporary creep wave buffs to the HQ
- Added a new ability to Rocket Towers, which increases its attack speed for a short time
- Added a new Tower Ruin building: Camouflage Generator
- Increased the amount of support points you gain (for buying upgrades, towers, etc)
- Buying Teleport Breakers and Detectors now also grants support points
- The endgame screen no longer adds support points and assists together in one row (like the multiboard does)
- Bug Fixes
- Fixed hotkeys for the Trade Market
- Fixed long range weapons working on Tech Mechs
- Fixed Freezing Missile from only slowing tanks
- Fixed some triggered missiles from sometimes stopping when following a fast tank
- Fixed Gravity Grenade (Hunter) from affecting invulnerable targets
- Fixed some minor bugs
Battle Tanks 8.77 Beta 4
- New Changes
- The upgraded Burst Armor now blocks all damage for 0.25s after being triggered
- Reduced the number of inventory slots of the Protective Tower at the HQ from 6 to 2
- Decoys (Medivac) are now targeted as buildings
- Changed the creation effect of the decoys to a much more discreet one
- The Trader is no longer able to buy Orbital Control and Negator Pack
- Fixed the Trader version of the Mine Defuser Pack
- Fixed new tanks keeping Trader items, after changing the tank
- Fixed the permanent progress bar of the Goldmine
- Fixed the base factories from not receiving their protective buff
- Fixed Electro Shocker from also targeting buildings sometimes
- Beta Related Changes
- Changed the hotkey of Repair of the Tech Mech to Q to avoid a double assignement issue
- Decreased the prices of the Ultimate Pack and Mass Converter blueprints
- Fixed the performance issue from the third beta
- Fixed some minor bugs
Battle Tanks 8.77 Beta 3
- New Changes
- There is now a preparation time of 10 seconds before the first creeps spawn
- All tanks, weapons and items are now buyable through standardized hotkeys
- Remade Chain Lightning (Thunder Tank)
- Weapons are no longer upgradeable, when the owning player is afk
- Kick attempts in singleplayer are now always succesfull
- Fixed the kick form performing on an already kicked player
- Beta Related Changes
- AFK penalties are now given after 2 minutes of inactivity, instead of 3
- Bad Stats penalties are now given less often
- Added an effect for Take Aim (Goliath)
- Possibly fixed late game CPTP and CP conquer bugs (not sure, that what you are here for)
- Possibly fixed the endgame scoreboard (same as above)
- Fixed Cannon Module (Architect) from being permanently stuck on a tank, when you change your tank
- Fixed some terrain inconsistencies around the changed Strategic Locations
- Fixed the Devil Fire effect (Titan) from moving with the tank
- Fixed Heavy Tank Cannon (Goliath) from targetting wards
- Fixed Long Range weapons no longer firing, when one of them is being upgraded
Battle Tanks 8.77 Beta 2
- New Changes
- Remade the kick system (again)
- Added two new weapons to the Outpost
- Added an effect, which shows when Control Points heal with half the speed
- Long range weapons now also attack buildings, but they won’t damage them
- Increased the aoe of the second wave of Metal Stars (Shredder) from 400 to 500
- Increased upgrade cost for Acid Cannon (3000g -> 5100g)
- Decreased upgrade cost for Supercell (12500g -> 7500g)
- Repair Robots are now cheaper (2000g -> 1500g)
- Maintenance now repairs 500 hp plus 20% from upgrades, instead 750 hp plus 10%
- Increased Maintenance costs from 100g to 150g
- Recharge now heals 15 mana plus 20% from upgrades, instead of 20 mana plus 10%
- Recharge now has 3 charges, instead of 2
- Aura Creeps spawned by the Aura Creep upgrades now all spawn at the HQ
- Reduced the price of the Aura Creep upgrades from 3000 to 2250 gold
- Added three abilities to the Tech Mech, which allow him to use Teleport Breakers, Nets and Detectors from his inventory
- Improved heal and resistance of Strategic Locations (20 -> 25 hp/s; 15% -> 20% resistance)
- Changed Strategic Locations on the upper and middle lane a bit
- Made some game performance related improvements
- Fixed Strategic Location not providing any regeneration
- Fixed Control Points only regenerating mana with half the speed, when the hp were full
- Fixed the multiboard with the ally health bars from not updating properly
- Fixed Splash Cannon (Architect) turning off arbitrarily sometimes
- Fixed giveup votes from being accepted instantly, when the last player without a vote leaves
- Fixed Ensnare (Scout) from not disabling air only weapons
- Beta Related Changes
- Made several improvements to the new endgame multiboard
- Reduced Offroad Engine (Goliath) speed bonus from 40% to 25%
- Remade Take Aim (Goliath) into a stackable skill
- Devastator Shot (Goliath) now has a smaller hit aoe (200 -> 150)
- Reduced the respawn time increase from Devastator Shot (max 48% -> 40%)
- Improved the turret movement of the Goliath in combination with the Heavy Tank Cannon
- Added a burning effect to the barrels of the Goliath during the cast time of the Devastator Shot
- Improved the effect of Orbital Strike (Titan)
- Increased cast range (1000 -> 1600) and delay (1.0 -> 1.6s) of Orbital Strike
- Increased cast range of Build Obelisk (Titan) from 300 to 600, but the Obelisk now needs one second to activate
- Changed the effect of Devil Fire
- Fixed Offroad Engine from removing any bought mana upgrade