Battle Tanks 8.63 Hacked and Mangled Mod by NarFlux

Now, after showing you the open source version of Battle Tanks, I’ll show you what can be done with it.

A few months ago NarFlux asked me for an open source version, which I gave to him. He wanted to realize his own vision of the map, which apparently involved a lot of explosions. He didn’t include a changelog, but he had to say this about this mod:

The Tanks I’ve added are the Destroyer, the Ancient, and the Monolyth. All more end game Tanks. And the Towers don’t go down easy at all. Plus I added the little Plasma Towers that attack very slowly, and gave most of the Building little Long Range Attacks, or the Headquarters has the 10000 Damage attack with 1000 AoE ever 60 seconds. Then I went nuts with the Weapons, Armor Combinations, and Support Items.
If I make a list of all the changes I will send it to you…it would be quite long though.

It takes me at least 1 hour to 2 hours to play it, rushing with never happen.

He also acknowledged, that there are still some bugs in the map, but since this is more a show of concept, it shouldn’t bother anyone too much. So, take a look at it and tell us what you think about it! Who knows, maybe some of the changes will find their way into the main map 😉

Battle Tanks 8.63 Mod - B 1.8 (653.3 KiB, 3836 downloads)

Battle Tanks 8.63 – Open Source

Hey guys,

it has been a long time ago now, when the last open source version of Battle Tanks had been released. It was the 7.55 version, the one I started with, when I took over the job as the BT mapper. This version is ancient now and also lost in the limbo. Since there have been some requests for newer versions, I handed those to the people that asked me for it. But I figured, I might as well make it public, so everyone that is interested can also see what BT looks like inside – or used to, to be more exact.

The version I intend to release to the public is the 8.63. It was the last version I was working on, before Paladon and Velocity2k started doing the job. This means, that it is still kind of old, but it’s way newer than the old 7.55 😉 Lots of things have changed since 8.63 has been released, but you can still find a lot of stuff that still is in BT to this day. There have been lots of code rewrites and optimizations in the mean time, so the map structure back then wasn’t as clear and efficient back then, as it is now.

The only thing that has been removed is the league code, but since it was for the old league anyway, this shouldn’t matter.

I hope some of you guys find this interesting and if you got questions regarding the map, just ask them!

Battle Tanks 8.63 Open Source (1.1 MiB, 2466 downloads)

Battle Tanks 8.80

BTanks880 (1.2 MiB, 2748 downloads)
  • Highlights
    • Added Killing and Assist sprees
    • Remade the bounty system, it no longer is based on your tank worth, but the kills you make
    • Tank armor now also reduces magic damage by the same percentage as physical damage
  • Tank Changes
    • Reduced the damage distribution of S.I.C. (Distributor) from 33% to 25%
    • S.I.C. and Darkness Sphere now also grant assists
    • Reworked Static Charge (Raider), it now triggers when cast a second time, it no longer triggers on damage
    • The heal of Shape Memory Alloy (Raider) now takes 1.5s intead of being instant
    • Reworked Goblin Synergy (Goblin Shredder) a bit, to make better use of the new armor system
    • Increased the movement speed of the Healing Drones (Air Ship) from 450 to 522
    • Increased the leash range of the Pacifista (Architect) from 1000 to 1250
    • Increased the base HP regeneration from the Pacifistas from 5 HP/s to 120/150/180/210/240 HP/s
    • Orb of Darkness (Darkness Tank) now always stuns, stun time increases with damage
    • Rebalanced Orb of Darkness (Darkness Tank) damage and cooldown
    • Orb of Darkness now only deals 50% damage against buildings
    • Removed the mana costs of Missile Battery (Darkness Tank)
    • Reduced the pull of Hell Fire (Demon Tank) from 350 to 250
    • Reduced the casting time of Devastator Shot (Goliath) from 1.0 to 0.75s
    • System Overload now grants 2 bonus armor every 0.5s, instead of an instant full bonus
    • The animation of Chaos Teleport (Infernal Robot) is no longer interuptable
    • Reduced the max stun of Chaos Teleport from 2.5s to 1.75s
  • Item Changes
    • Added a new item: Plasma Discharger
    • Mass Converter now heals more, when you kill a tank
    • Negator Pack can no longer be activated, while being netted
    • Increased the cooldown of Negator Pack from 15 to 30 seconds
    • Troop Command and Advanced Troop Command are now counted as one item for the spawn delay system
    • Black Sun Project now gathers mana in a 700 aoe (from 500), but no longer has a passive regeneration
    • Black Sun Project now has an toggleable ability, which lets it pause the mana collection
    • Reduced the required mana of the Black Sun Project from 400 to 250
    • Emergency Repair now increases its heal with each upgrade by 7.5% (instead of only weapons by 10%)
    • Emergency Repair now grants bonus armor based on the healed allied tanks
    • Kinetic Shield now increases its block with each upgrade by 20% (instead of only weapons by 25%)
    • Aura upgrades are now available at the HQ and Aura Creeps no longer require the Troop Command Center
  • Game Changes
    • Increased the time window for assists from 5s to 7.5s
    • Killing sprees end after 3 minutes without a kill
    • Tanks now start with zero armor
    • Tanks now receive half XP for tank and buildings kills when they are dead (was 100%)
    • Reduced the heal of Strategic Locations from 25 to 15 HP/s again
    • All items and abilities that granted magic resistance, now grant armor instead
    • The hero info now shows the tanks DPS instead of the respawn time
    • Multikills no longer grant extra gold
    • Kicks now always need at least two votes to be successfull
    • Kicks are now executed instantly, when enough votes were given
    • -income now shows a rough estimation of the next force gold you’ll receive
    • Skills that apply forced movement no longer work on invulnerable units
    • Leavergold is now given out with your passive income over several minutes
  • Bug Fixes
    • Fixed Teleport Breakers triggering on disrupted teleports
    • Fixed the Camouflage Generator from breaking transparency
    • Fixed some cases in which the Black Sun was indestructable
    • Fixed Ricochet (Raider) from disabling certain damage detection related triggers (like HitnRun)
    • Fixed Orb of Darkness (Darkness Tank) from being affect by several abilities
    • Fixed Marines from blocking the Control Point capturing
    • Fixed Black Sun from sometimes not dieing (hopefully for real this time)
    • Fixed a rare bug that caused CPTPs to malfunction and caused performance problems
    • Fixed Devastator Shot (Goliath) projectiles from being misplaced, when it was shot above forests or cliffs
    • Fixed bad kill interaction between Explosives (Exploder skill) and Mines
    • Fixed Root (Guard) and Offroad Engine (Goliath) from disabling Burst Armor
    • Fixed Conversation (Darkness Tank) sometimes scoring a null kill
    • Fixed Explosives from going off on respawn when the tank died during countdown
    • Fixed some minor bugs
Posted in Map

Battle Tanks 8.80 Beta 3

Battle Tanks 8.80 Beta 3 (1.2 MiB, 3571 downloads)
  • New Changes
    • Added a new item: Plasma Discharger
    • Rebalanced Orb of Darkness (Darkness Tank) damage
    • Emergency Repair now increases its heal with each upgrade by 7.5% (instead of only weapons by 10%)
    • Emergency Repair now grants bonus armor based on the healed allied tanks
    • Kinetic Shield now increases its block with each upgrade by 20% (instead of only weapons by 25%)
    • Aura upgrades are now available at the HQ and Aura Creeps no longer require the Troop Command Center
    • Tanks now receive half XP for tank and buildings kills when they are dead (was 100%)
    • Fixed Black Sun from sometimes not dieing (hopefully for real this time)
    • Fixed a rare bug that caused CPTPs to malfunction and caused performance problems
    • Fixed Devastator Shot (Goliath) projectiles from being misplaced, when it was shot above forests or cliffs
    • Fixed bad kill interaction between Explosives (Exploder skill) and Mines
    • Fixed Root (Guard) and Offroad Engine (Goliath) from disabling Burst Armor
    • Fixed Conversation (Darkness Tank) sometimes scoring a null kill
  • Beta Related Changes
    • Killing sprees now automatically end 3 minutes after your last kill
    • Multikills now provide a bonus to your current kill streak
    • Trader bounty now increases for his trades
    • Self and team kills no longer decreases the tank bounty
    • Spree text tags are now color coded
    • Fixed Trader not having his base Trade ability
    • Fixed the new bounty system behavior in Royal Flush mode

Battle Tanks 8.80 Beta 2

Battle Tanks 8.80 Beta 2 (1.2 MiB, 2343 downloads)
  • Fixed Heavy Armor (Heavy Tank) from increasing the Heavies resistance against magic damage
  • Fixed kill suicide kill messages, when an assist was involved
  • Fixed the assist spree bonus being lower than intended
  • Fixed the APM counter being too low
  • Fixed Marines from blocking the Control Point capturing
  • Fixed some tooltip errors regarding changes made in the last beta

Battle Tanks 8.80 Beta 1

Battle Tanks 8.80 Beta 1 (1.2 MiB, 1933 downloads)
  • Highlights
    • Added Killing and Assist sprees
    • Remade the bounty system, it no longer is based on your tank worth, but the kills you make
    • Tank armor now also reduces magic damage by the same percentage as physical damage
  • Tank Changes
    • Reduced the damage distribution of S.I.C. (Distributor) from 33% to 25%
    • S.I.C. and Darkness Sphere now also grant assists
    • Reworked Static Charge (Raider), it now triggers when cast a second time, it no longer triggers on damage
    • The heal of Shape Memory Alloy (Raider) now takes 1.5s intead of being instant
    • Reworked Goblin Synergy (Goblin Shredder) a bit, to make better use of the new armor system
    • Orb of Darkness (Darkness Tank) now always stuns, stun time increases with damage
    • Removed the mana costs of Missile Battery (Darkness Tank)
    • Reduced the pull of Hell Fire (Demon Tank) from 350 to 250
    • Reduced the casting time of Devastator Shot (Goliath) from 1.0 to 0.75s
    • The animation of Chaos Teleport (Infernal Robot) is no longer interuptable
    • Reduced the max stun of Chaos Teleport from 2.5s to 1.5s
  • Item Changes
    • Mass Converter now heals more, when you kill a tank
    • Negator Pack can no longer be activated, while being netted
    • Increased the cooldown of Negator Pack from 15 to 30 seconds
    • Troop Command and Advanced Troop Command are now counted as one item for the spawn delay system
    • Black Sun Project now gathers mana in a 700 aoe (from 500), but no longer has a passive regeneration
    • Black Sun Project now has an toggleable ability, which lets it pause the mana collection
    • Reduced the required mana of the Black Sun Project from 400 to 250
  • Game Changes
    • Increased the time window for assists from 5s to 7.5s
    • Tanks now start with zero armor
    • Reduced the heal of Strategic Locations from 25 to 15 HP/s again
    • All items and abilities that granted magic resistance, now grant armor instead
    • The hero info now shows the tanks DPS instead of the respawn time
    • Multikills no longer grant extra gold
    • Kicks now always need at least two votes to be successfull
    • Kicks are now executed instantly, when enough votes were given
    • -income now shows a rough estimation of the next force gold you’ll receive
    • Skills that apply forced movement no longer work on invulnerable units
    • Leavergold is now given out with your passive income over several minutes
  • Bug Fixes
    • Fixed Teleport Breakers triggering on disrupted teleports
    • Fixed the Camouflage Generator from breaking transparency
    • Fixed some cases in which the Black Sun was indestructable
    • Fixed Ricochet (Raider) from disabling certain damage detection related triggers (like HitnRun)
    • Fixed Orb of Darkness (Darkness Tank) from being affect by several abilities
    • Fixed some minor bugs

Battle Tanks 8.79d

BTanks879d (1.2 MiB, 3660 downloads)
  • Fixed some possible gold abuse with Tankers Little Helper
  • Fixed the cooldown group of Mass Converter
  • Fixed the shop pages of the Trade Market for the Light Force
  • Fixed the damage block of the basic version of Deflective Armor being too high
  • Fixed some rare cases of teamkills and null kills with S.I.C. and Conservation
  • Fixed some minor bugs
Posted in Map

Battle Tanks 8.79c

BTanks879c (1.2 MiB, 6183 downloads)
  • Added an ability to ground mines, which lets them self-destruct
  • Added a new Titan icon
  • Decreased the restock time and mana cost of Heat-Seeking Missiles (Distributor)
  • Increased the casting range of S.I.C. (Distributor) from 900 to 1050
  • Increased the mana burn of Energy Leak (Darkness Tank) and rebalanced the dealt damage
  • The runes around an enemy Obelisk (Titan) are now red, and teal around allied Obelisks
  • The Obelisk runes now actually start appearing once the Obelisk is active and not when he is built
  • Tanks are now grayed out in shops, when your team does not have the necessary upgrades
  • Fixed Black Sun Project starting with too much mana
  • Fixed Darkness Tank armor requirements
  • Fixed dropped blueprint items ownership
  • Fixed the game mode display on the engame screen
  • Fixed Negator Pack from removing tank transparency
  • Fixed Camouflage Generators from being ignored by the Control Point check
  • Fixed Camouflage Generators from being a valid target for Control Point teleports
  • Fixed the required number of kick-votes from changing during the vote
  • Fixed some minor bugs
Posted in Map

Battle Tanks 8.79c Beta 1

Battle Tanks 8.79c Beta 1 (1.2 MiB, 1455 downloads)
  • Added an ability to ground mines, which lets them self-destruct
  • Added a new Titan icon
  • The runes around an enemy Obelisk (Titan) are now red, and teal around allied Obelisks
  • The Obelisk runes now actually start appearing once the Obelisk is active and not when he is built
  • Tanks are now grayed out in shops, when your team does not have the necessary upgrades
  • Fixed dropped blueprint items ownership
  • Fixed the game mode display on the engame screen
  • Fixed Negator Pack from removing tank transparency
  • Fixed Camouflage Generators from being ignored by the Control Point check
  • Fixed Camouflage Generators from being a valid target for Control Point teleports
  • Fixed the required number of kick-votes from changing during the vote
  • Fixed some minor bugs

Battle Tanks 8.79b

BTanks879b (1.2 MiB, 1947 downloads)
  • Fixed getting support points for trying to buy items for which you don’t have the necessary upgrades
Posted in Map