Troll Trader

Speed Pack Blueprint

Icon Gold Effects Requirements
Speed Pack Blueprint 600
  • Active: 3000 range Teleport (50s cd)
  • Speed bonus: 150 (does not stack)
Teleporter
Speed Boost (Upgrade)
Armor Upgrade: 4

Trader Hunter Pack Blueprint

Icon Gold Effects Requirements
Trader Hunter Pack Blueprint 400
  • Active: 3000 range Teleport (50s cd)
  • Detects invisible units and mines
  • Boost duration: 10 seconds
Teleporter
Radar
Armor Upgrade: 3

After the teleport, the tank moves with maximum movement speed.

Power Pack Blueprint

Icon Gold Effects Requirements
Power Pack Blueprint 1050
  • Active: Repairs 5000 HP within 2s (50s cd)
  • HP-Bonus: 6000
Gold Hull (Upgrade)
Extended Repair Kit
Armor Upgrade: 8

Ultimate Pack Blueprint

Icon Gold Effects Requirements
Ultimate Pack Blueprint 1000
  • Active: 3000 range Teleport (50s cd)
  • Detects invisible units and mines
  • Repairs 100 HP per second
  • Speed bonus: 150 (does not stack)
Speed Pack
Radar
Repair Robots (Upgrade)
Armor Upgrade: 9

Defuse Pack Blueprint

Icon Gold Effects Requirements
Defuse Pack Blueprint 400
  • Active: Defuse (15s cd)
  • 1800 range and 230 area
  • HP-Bonus: 1500
  • Detects invisible units and mines
Remote Fuse
Radar
Iron Hull (Upgrade)

Defuse:

Destroys mines, Detectors, Teleport Breakers and explosives during the countdown. Shows a little mark near nearby enemy mines and wards.

Advanced Troop Command Blueprint

Icon Gold Effects Requirements
Advanced Toop Command 1000
  • Active: Summon Troops (40s cd)
  • Lasts 20 seconds
  • Increases nearby units damage by 20%
  • Reduces nearby enemy buildings armor by 10
  • Spawn takes longer for every additional ATC
Troop Command
Siege Pack
Armor Upgrade: 4

Summon Troops:

Summons 5 Commando units, 3 Mortar Teams and 1 random Aura Creep.

Strength Pack Blueprint

Icon Gold Effects Requirements
Strength Pack Blueprint 500
  • Active: Repairs 2500 HP within 2s (50s cd)
  • HP-Bonus: 3000
Steel Hull (Upgrade)
Repair Kit
Armor Upgrade: 3

Mass Converter Blueprint

Icon Gold Effects Requirements
Mass Converter Blueprint 700
  • Active: Kills heal 3% of HP and mana for 10s (30s cd)
  • Repairs 100 HP per second
  • Reduces spell and weapon damage by 16%
  • Resistances from items do not stack
Repair Robots (Upgrade)
Energy Converter
Deflective Armor (Upgrade)
Armor Upgrade: 5

Each time you kill a creep, tank or building you get healed.

Explosives Blueprint

Icon Gold Effects Requirements
Explosives Blueprint 2200
  • Active: Detonation (30s cd)
  • Damage: +2200
  • Area: 600
  • Building damage: 25%
  • Ally and self damage: 50%
  • Stuns will cancel the countdown
Explosives
or
Large Explosives

Detonation:

3 seconds after the Explosives have been activated, they will deal damage around the tank. Multiple Explosives stack.

Negator Pack Blueprint

Icon Gold Effects Requirements
Negator Pack Blueprint 900
  • Active: Invulnerability (15s cd)
  • Lasts 1.5 seconds
  • HP-Bonus: 3000
  • Reduces spell and weapon damage by 16%
  • Resistances from items do not stack
Strength Pack
Burst Armor (Upgrade)
Armor Upgrade: 5

Invulnerability :

Shifts your tank into another dimension until duration runs out or you begin to move again.

Emergency Repair Blueprint

Icon Gold Effects Requirements
Emergency Repair Blueprint 400
  • Active: Heals allied tanks around you (50s cd)
  • Heals 1000 HP and 25 mana over 10 seconds
  • Area: 1000
  • 10% heal bonus for each weapon upgrade
  • Speed bonus: 10% (Owner only)
  • Regenerates 1 mana point for every kill
Area Boost
Energy Converter
Repair Kit
Armor Upgrade: 2

Kinetic Shield Blueprint

Icon Gold Effects Requirements
Kinetic Shield Blueprint 300
  • Active: Creates shield at target position (75s cd)
  • Blocks 1000 damage in an area of 500
  • 25% block bonus for each weapon upgrade
  • Lasts 10 seconds
  • Speed bonus: 10% (Owner only)
  • HP-Bonus: 1500
Area Boost
Iron Hull (Upgrade)
Armor Upgrade: 1

Creates a shield at target position:

Blocks damage allied tanks suffer under the shield. Doesn’t block, if the enemy is under the shield himself. The shield becomes more effective, when more allied tanks are protected by it.

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