Air Ship

Tank Icon: Air Ship
Tank Picture: Air Ship
Skill: Electro Shocker
Skill: Healing Drones
Skill: Jet Propulsion
Skill: Plasma Rain
Skill: Tank-Cannon
cost hp type speed armor requirements
4500 3600 Air 310 4 0

It is one of the cheaper midgame tanks with very good mobility due to his ‘Jet Propulsion’. Can be used with every range of weapons because his high movement speed enables the tank to close gaps or stay distant to the opponents.
Lacking team abilities, in particular a stun, this tank is best suited for border lanes opposing a single enemy.

The relatively low base hit points for a midgame tank require a ‘Hull’ or dodging of the opponents high damage spells in the later game.


Electro Shocker [ Q ]

Active – Unit Target (Enemy, Non-Building)
Immediately releases 5 electrical pulses. If there are less than 4 secondary targets the damage of the primary pulse will increase by 7,5% for each missing secondary target resulting in a maximum of 130% for the primary target.

Level Mana Cooldown Range Area Effect
1 10 25 sec. 900 350 Deals 170 damage to each target
2 20 25 sec. 900 350 Deals 340 damage to each target
3 30 25 sec. 900 350 Deals 510 damage to each target
4 40 25 sec. 900 350 Deals 680 damage to each target
5 50 25 sec. 900 350 Deals 850 damage to each target

Notes:

  • Random secondary targets will be picked in the given area
  • Respective Single Target Damage per Level: 221, 442, 663, 884, 1105


Healing Drones [ W ]

Active – Instant (Enemy)
Releases flying drones that are able to damage and slow enemy units and transfer the stolen Hit Points to the Air Ship. Lasts 15 seconds.

Level Mana Cooldown Range Area Effect
1 12 40 sec. - 1000 Releases 3 drones, that attack enemy units
2 24 40 sec. - 1000 Releases 6 drones, that attack enemy units
3 36 40 sec. - 1000 Releases 9 drones, that attack enemy units
4 48 40 sec. - 1000 Releases 12 drones, that attack enemy units
5 60 40 sec. - 1000 Releases 15 drones, that attack enemy units

Notes:

  • Each drone deals 125 dps with 200 range and they move with 450 ms
  • Each attack of a drone slows its target by 3% for 2 seconds. The slows stack fully
  • Not more than half of the drones (rounded up) may attack a given target at any time
  • 80% of the dealt damage will be transfered back to the Air Ship
  • Regeneration of hitpoints only occurs, if drones reach the air ship
  • Right clicking on an enemy unit will lead the drones to target that unit primarily


Jet Propulsion [ E ]

Passive
Increases the movement speed of the vehicle.

Level Mana Cooldown Range Area Effect
1 - - - - Increases movement speed by 22
2 - - - - Increases movement speed by 44
3 - - - - Increases movement speed by 66
4 - - - - Increases movement speed by 88
5 - - - - Increases movement speed by 110

Notes:

  • Does not stack with any other constant movement speed bonus (only highest bonus applies)


Plasma Rain [ R ]

Active – Area Target (Enemy)
Causes a rain of plasma balls. which damages enemies in the target area. Deals half damage against buildings

Level Mana Cooldown Range Area Effect
1 40 40 sec. 1000 400 Deals 900 damage to every target
2 50 40 sec. 1000 400 Deals 1125 damage to every target
3 60 40 sec. 1000 400 Deals 1350 damage to every target
4 70 40 sec. 1000 400 Deals 1575 damage to every target
5 80 40 sec. 1000 400 Deals 1800 damage to every target

Notes:

  • none


Skill: Tank Cannon Tank Cannon [ T ]

Passive – Unit Target (Enemy)
Primary tank weapon.

Level Mana Cooldown Range Area Effect
1 - 1 sec. 900 - Deals 60 damage to a random target
2 - 1 sec. 900 - Deals 120 damage to a random target
3 - 1 sec. 900 - Deals 180 damage to a random target
4 - 1 sec. 900 - Deals 240 damage to a random target
5 - 1 sec. 900 - Deals 300 damage to a random target

Notes:

  • Like any other weapon in the game, this skill is based on phoenix fire
  • If it would be sold as a regular weapon, it would be worth 4050 gold on level 5

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