The Darkness Tank is a midgame tank, that specializes in confusing and weakening his enemies, before killing them off. He is able to completely stop any means of healing, burn mana or totally shut off enemy vision over the map, as long as they are within his ultimate. With this the Darkness Tank is able to create unique situations, where he make his enemies completely oblivious to other actions on the map and thus maybe help his teammates in capturing a control point or two.
He also has a unique tank cannon at his disposal, which is able to deal high amounts of damage in a short amount of time.
Orb of Darkness [ Q ]
Active – Area Target (Enemy)
Launches a slow moving orb towards a target area. The orb deals 750 damage, which increases the more damage it takes. When the orb gets destroyed, it also stuns for 2s.
|1||10||20 sec.||1750||300||Damage can be increased by up to 100%|
|2||20||20 sec.||1750||350||Damage can be increased by up to 200%|
|3||30||20 sec.||1750||400||Damage can be increased by up to 300%|
|4||40||20 sec.||1750||450||Damage can be increased by up to 400%|
|5||50||20 sec.||1750||500||Damage can be increased by up to 500%|
- The orb has 1750 HP on every skill level, but his HP increase with unit upgrades
- The orb moves with a movement speed of 450
- The damage amplification increases linearly, with every per cent of HP missing, from 0% (with full HP) to the max amplification with 0 HP (Example: when a level 5 orb reaches the target area with 50% HP left, he will deal 250% extra damage -> 2625 damage)
- The orb will deal its damage, when it is either destroyed by enemies or when it reaches its target. It will only stun, when destroyed by enemies
Conservation [ W ]
Active – Area Target (Enemy, Tank)
Places a buff on target enemy tanks, which won’t be able to regenerate any HP for the duration of the spell. They’ll additionally lose 2% of their max HP per second.
|1||10||40 sec.||900||300||Lasts 3 seconds|
|2||20||40 sec.||900||300||Lasts 4 seconds|
|3||30||40 sec.||900||300||Lasts 5 seconds|
|4||40||40 sec.||900||300||Lasts 6 seconds|
|5||50||40 sec.||900||300||Lasts 7 seconds|
- No matter where the regeneration or heal might come from, the target tanks won’t get any HP (even not from picking up hulls etc.)
Energy Leak [ E ]
Passive – (Enemy, Tank)
Whenever an enemy tank within 1000 range uses mana, Energy Leak will burn additional mana shorty after that and deal ten times the burned mana in damage.
|1||-||2 sec.||1000||-||Burns 5 mana after the enemy cast|
|2||-||2 sec.||1000||-||Burns 10 mana after the enemy cast|
|3||-||2 sec.||1000||-||Burns 15 mana after the enemy cast|
|4||-||2 sec.||1000||-||Burns 20 mana after the enemy cast|
|5||-||2 sec.||1000||-||Burns 25 mana after the enemy cast|
- Energy Leak burns the mana with a 0.5s delay after the cast
Darkness Sphere [ R ]
Active – Area Target (Enemy)
Creates an area of total darkness in which enemy tanks lose shared vision of their allies and they are also slowed.
|1||40||30 sec.||900||700||Slows by 24% for 6.0 seconds|
|2||50||30 sec.||900||700||Slows by 30% for 7.5 seconds|
|3||60||30 sec.||900||700||Slows by 36% for 9.0 seconds|
|4||70||30 sec.||900||700||Slows by 42% for 10.5 seconds|
|5||80||30 sec.||900||700||Slows by 48% for 12.0 seconds|
- The only vision that will remain to each tank is his own with a 500 range, as well as that of his own units and buildings
Missile Battery [ T ]
Active – Instant (Enemy)
Activates a rapid firing tank cannon, which fires every 0.2s for 2 seconds in 900 range.
|1||3||10 sec.||900||-||Deals 60 damage to a random target|
|2||6||10 sec.||900||-||Deals 120 damage to a random target|
|3||9||10 sec.||900||-||Deals 180 damage to a random target|
|4||12||10 sec.||900||-||Deals 240 damage to a random target|
|5||15||10 sec.||900||-||Deals 300 damage to a random target|
- Like any other weapon in the game, this skill is based on phoenix fire