Demolisher

Tank Icon: Demolisher
Tank Picture: Demolisher
Skill: Artillery-Shot
Skill: Jet Wave
Skill: Mines
Skill: Burning Oil
Skill: Tank-Cannon
cost hp type speed armor requirements
1900 2000 Ground 285 2 0

The Demolisher is a starter tank, which is more effective against ground. Since his speed is the slowest of all starter tanks and the way his abilities need to be set up to be efficient (especially the ‘Mines’), the tank is supposed to play defensive. Most importantly at the side lanes, because it is probable to get ganked by the opponents (forcing the demolisher into a 1vs2+ situation) in the case of going too offensive.


Artillery-Shot [ Q ]

Active – Area Target (Enemy, Ground)
Fires at an area with a burning projectile. which causes damage and stuns the unit for 1 second.

Level Mana Cooldown Range Area Effect
1 10 40 sec. 2000 180 Deals 240 damage
2 20 40 sec. 2000 180 Deals 480 damage
3 30 40 sec. 2000 180 Deals 720 damage
4 40 40 sec. 2000 180 Deals 960 damage
5 50 40 sec. 2000 180 Deals 1200 damage

Notes:

  • none


Jet Wave [ W ]

Active – Point Target (Enemy)
Deals damage to enemies in a line.

Level Mana Cooldown Range Area Effect
1 8 30 sec. 1000 150 Deals 170 damage
2 16 30 sec. 1000 150 Deals 340 damage
3 24 30 sec. 1000 150 Deals 510 damage
4 32 30 sec. 1000 150 Deals 680 damage
5 40 30 sec. 1000 150 Deals 850 damage

Notes:

  • none


Mines [ E ]

Active – Point Target (Enemy, Tank)
Plants a mine. which causes damage when an enemy vehicle comes within range. which gets less the farther away the target is.

Level Mana Cooldown Range Area Effect
1 12 60 sec. 150 400*/150** Deals up to 320 to nearby targets
2 24 60 sec. 150 400*/150** Deals up to 640 to nearby targets
3 36 60 sec. 150 400*/150** Deals up to 960 to nearby targets
4 48 60 sec. 150 400*/150** Deals up to 1280 to nearby targets
5 60 60 sec. 150 400*/150** Deals up to 1600 to nearby targets

Notes:

  • * Max range of the explosion
  • ** Activation range of the mines
  • Mines are only activated by enemy tanks, but they damage any unit near them, allied units and buildings receive half the damage
  • Mines need 3 seconds to be active, after placing them
  • Damage increases by 3% for each researched weapon upgrade
  • Deals full damage within 50% of the max range, after that, the damage is reduced linearily down to 25% at the max range


Burning Oil [ R ]

Active – Unit Target (Enemy)
Sets the target enemy unit on fire. The fire spreads to other nearby enemy units. Burning units take damage and lose mana for 15 seconds.

Level Mana Cooldown Range Area Effect
1 40 40 sec. 800 250 Deals 120 damage and burns 2.0 mana per second
2 50 40 sec. 800 250 Deals 150 damage and burns 2.5 mana per second
3 60 40 sec. 800 250 Deals 180 damage and burns 3.0 mana per second
4 70 40 sec. 800 250 Deals 210 damage and burns 3.5 mana per second
5 80 40 sec. 800 250 Deals 240 damage and burns 4.0 mana per second

Notes:

  • none


Skill: Tank Cannon Tank Cannon [ T ]

Passive – Unit Target (Enemy)
Primary tank weapon.

Level Mana Cooldown Range Area Effect
1 - 1 sec. 900 - Deals 60 damage to a random target
2 - 1 sec. 900 - Deals 120 damage to a random target
3 - 1 sec. 900 - Deals 180 damage to a random target
4 - 1 sec. 900 - Deals 240 damage to a random target
5 - 1 sec. 900 - Deals 300 damage to a random target

Notes:

  • Like any other weapon in the game, this skill is based on phoenix fire
  • If it would be sold as a regular weapon, it would be worth 4050 gold on level 5

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