Goblin Tank

Tank Icon: Goblin Tank
Tank Picture: Goblin Tank
Skill: Thunder Hammer
Skill: Goblin-Riot
Skill: Goblin-Turbo
Skill: Shockwave
Skill: Tank-Cannon
cost hp type speed armor requirements
6500 6500 Ground 310 6 0

This midgame tank excells at close combat. With the ‘Thunder Hammer’ and the ‘Shockwave’ it is able to deal a huge amount of burst damage at short range. To close the gap to the opponent use mobility items, especially a teleporter should be bought soon after the tank has been chosen. The Goblin Tank is especially strong in 1vs1 situations, or as a cleanup tank to finish of low-hp tanks in teamfights.

Hint: Use a ‘Net Launcher’ on air tanks before using ‘Thunder Hammer’ on them.


Thunder Hammer [ Q ]

Active – Unit Target (Enemy, Ground)
The Goblin Tank accelerates by 50 % when the target is in a range of 1250 and tries to attack with a giant hammer. Stuns the target and deals huge damage.

Level Mana Cooldown Range Area Effect
1 10 30 sec. 150* 1250** Deals 500 damage and stuns for 0.5s
2 20 30 sec. 150* 1250** Deals 1000 damage and stuns for 1.0s
3 30 30 sec. 150* 1250** Deals 1500 damage and stuns for 1.5s
4 40 30 sec. 150* 1250** Deals 2000 damage and stuns for 2.0s
5 50 30 sec. 150* 1250** Deals 2500 damage and stuns for 2.5s

Notes:

  • * Range in which the Thunder Hammer itself will be cast
  • ** The range in which the Goblin Tank gets its speed bonus
  • Netted Air Tanks can be targeted as ground Units as well.


Goblin-Riot [ W ]

Active – Instant
Produce one or more Goblin Riots, which cannot be attacked, however after 5 seconds, they blow up themselves and cause up to 450 damage. Also damages allies for half the damage.

Level Mana Cooldown Range Area Effect
1 10 40 sec. - - Summons 1 Goblin Riot.
2 20 35 sec. - - Summons 2 Goblin Riot.
3 30 30 sec. - - Summons 3 Goblin Riot.
4 40 25 sec. - - Summons 4 Goblin Riot.
5 50 20 sec. - - Summons 5 Goblin Riot.

Notes:

  • Summonings will target/move-to nearby enemy units on their own accord.
  • ‘Goblin-Riot’ can be used as a safe way to farm creeps, but summonings may also be quickly selected and controlled to siege turrets.


Goblin-Turbo [ E ]

Passive
Increases the vehicle’s speed and reduces magical damage ( tank skills and weapons ).

Level Mana Cooldown Range Area Effect
1 - - - - Increases Speed by 2%, reduces magical damage by 3%.
2 - - - - Increases Speed by 4%, reduces magical damage by 6%.
3 - - - - Increases Speed by 6%, reduces magical damage by 9%.
4 - - - - Increases Speed by 8%, reduces magical damage by 12%.
5 - - - - Increases Speed by 10%, reduces magical damage by 15%.

Notes:

  • none


Shockwave [ R ]

Active – Instant (Enemy)
Causes a bright shockwave around the Goblin Tank, which deals damage to nearby enemy units.

Level Mana Cooldown Range Area Effect
1 40 40 sec. - 750 Deals 1240 damage
2 50 40 sec. - 750 Deals 1550 damage
3 60 40 sec. - 750 Deals 1860 damage
4 70 40 sec. - 750 Deals 2170 damage
5 80 40 sec. - 750 Deals 2480 damage

Notes:

  • none


Skill: Tank Cannon Tank Cannon [ T ]

Passive – Unit Target (Enemy)
Primary tank weapon.

Level Mana Cooldown Range Area Effect
1 - 1 sec. 900 - Deals 60 damage to a random target
2 - 1 sec. 900 - Deals 120 damage to a random target
3 - 1 sec. 900 - Deals 180 damage to a random target
4 - 1 sec. 900 - Deals 240 damage to a random target
5 - 1 sec. 900 - Deals 300 damage to a random target

Notes:

  • Like any other weapon in the game, this skill is based on phoenix fire
  • If it would be sold as a regular weapon, it would be worth 4050 gold on level 5

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