Goliath

Tank Icon: Goliath
Tank: Goliath
Skill: PLACEHOLDERSKILL1
Skill: Take Aim
Skill: Mobile Shields
Skill: Devastator Shot
Skill: Heavy Tank Cannon
cost hp type speed armor requirements
15000 15000 Ground 300 15 13

PLACEHOLDERTANKDESCRIPTION


Offroad Engine [ Q ]

Active – Instant (Self)
Enables you to drive over trees, cliffs and units. Also accelerates your tank by 25% and damages units with 300 dps near you.

Level Mana Cooldown Range Area Effect
1 7 30 sec. - 250 Lasts 3 seconds.
2 14 30 sec. - 250 Lasts 6 seconds.
3 21 30 sec. - 250 Lasts 9 seconds.
4 28 30 sec. - 250 Lasts 12 seconds.
5 35 30 sec. - 250 Lasts 15 seconds.

Notes:

  • During the duration, the Goliath is actually swapped with a flying version of the tank, but like the Ghost Tank, he is still treated like a ground tank
  • When the duration is over and the tank is over impassable terrain, it will be placed back on the last passable spot, the Goliath drove over


Take Aim [ W ]

Active – Unit Target (Enemy)
Take Aim increases damage against a specific target. Each time you aim for the same target, the bonus damage will increase further, up to 4 times. Lasts 16 seconds and refreshes with each stack.

Level Mana Cooldown Range Area Effect
1 3 8 sec. 1250 - Each stack increases the damage by 5%
2 6 8 sec. 1250 - Each stack increases the damage by 10%
3 9 8 sec. 1250 - Each stack increases the damage by 15%
4 12 8 sec. 1250 - Each stack increases the damage by 20%
5 15 8 sec. 1250 - Each stack increases the damage by 25%

Notes:

  • When Take Aim is used on a different target than before, the buff from the old target gets removed and Goliath will no longer deal bonus damage against that target
  • Each time Take Aim is used again on the same target, the duration will be reset
  • Take Aim only increases the damage the caster of this ability deals against the target, everyone else still deals normal damage


Mobile Shields [ E ]

Active – Instant (Self)
Creates shields in front of your tank, that reduce damage coming from the direction they are facing by 60%. Lasts 7 seconds.

Level Mana Cooldown Range Area Effect
1 10 40 sec. - - Shields span over 30°.
2 20 40 sec. - - Shields span over 60°.
3 30 40 sec. - - Shields span over 90°.
4 40 40 sec. - - Shields span over 120°.
5 50 40 sec. - - Shields span over 150°.

Notes:

  • The shields face different targets / directions, with the following priority:
    1. The target of Take Aim
    2. The closest enemy tank (within 1500 range)
    3. The direction the Goliath is facing
  • When the shields are created, they are always facing the same direction as the Goliath first
  • The shields are moving with 35° per second around the tank, to get to their target direction


Devastator Shot [ T ]

Active – Point Target (Enemy)
Fires two heavy projectiles in a straight line over a range of 2000. If enemy tanks die, within 10 seconds after being hit, their respawn time increases. Has a 1 second casting duration.

Level Mana Cooldown Range Area Effect
1 40 30 sec. 2000 150* 2000 damage per projectile, +20% respawn time
2 50 30 sec. 2000 150* 2500 damage per projectile, +25% respawn time
3 60 30 sec. 2000 150* 3000 damage per projectile, +30% respawn time
4 70 30 sec. 2000 150* 3500 damage per projectile, +35% respawn time
5 80 30 sec. 2000 150* 4000 damage per projectile, +40% respawn time

Notes:

  • * the area around each projectile, in which they check for possible targets
  • The two projectiles area created a 100 units apart, which means that they cover an area of 400×2000
  • The buff directly increases the respawn time, even before the target dies; so a tank that got hit by a level 5 Devastator Shot and dies and normally respawns in 20s, now needs 28s for the respawn


Heavy Tank Cannon [ R ]

Passive – Area Target
Fires non-homing shots at random targets in 900 range. Deals splash damage. If ‘Take Aim’ is active, the Heavy Tank Cannon fires at this target, with 1300 range.

Level Mana Cooldown Range Area Effect
1 - 3 sec. 900 200 Deals 200 Damage to each unit at targeted area.
2 - 3 sec. 900 200 Deals 400 Damage to each unit at targeted area.
3 - 3 sec. 900 200 Deals 600 Damage to each unit at targeted area.
4 - 3 sec. 900 200 Deals 800 Damage to each unit at targeted area.
5 - 3 sec. 900 200 Deals 1000 Damage to each unit at targeted area.

Notes:

  • none

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