Guard

Tank Icon: Guard
Tank Picture: Guard
Skill: Roots
Skill: Natural Energy
Skill: Natural Healing
Skill: Entangling Roots
Skill: Tank-Cannon
cost hp type speed armor requirements
5000 5000 Ground 280 0 0 (3)

Nature’s strikes back!


Roots [ Q ]

Active – Instant
Roots the Guard, so that it cannot move. When rooted, the Guard heals allied units in his range and gains for each level of this ability a natural healing by 30 hitpoints per second as well as 5% magical damage reduction.

Level Mana Cooldown Range Area Effect
1 5 5 sec. - 500 Heals allies by 1% hp and 1 mana, the Guard heals 30 hp/s and has 5% magic resistance
2 5 5 sec. - 500 Heals allies by 2% hp and 2 mana, the Guard heals 60 hp/s and has 10% magic resistance
3 5 5 sec. - 500 Heals allies by 3% hp and 3 mana, the Guard heals 90 hp/s and has 15% magic resistance
4 5 5 sec. - 500 Heals allies by 4% hp and 4 mana, the Guard heals 120 hp/s and has 20% magic resistance
5 5 5 sec. - 500 Heals allies by 5% hp and 5 mana, the Guard heals 150 hp/s and has 25% magic resistance

Notes:

  • Both the hp and mana aura do not apply to the Guard itself or any other rooted Guard


Natural Energy [ W ]

Active – Unit Target (Ally, Tank)
Invokes natural energy in the target area, which heals a certain percentage of the max HP and mana of allied tanks. The Guard receives 50% of the heal when uprooted and 100% when rooted.

Level Mana Cooldown Range Area Effect
1 10 30 sec. 1300 400 Heals 5% max hp and 4% max mana
2 20 30 sec. 1300 400 Heals 10% max hp and 8% max mana
3 30 30 sec. 1300 400 Heals 15% max hp and 12% max mana
4 40 30 sec. 1300 400 Heals 20% max hp and 16% max mana
5 50 30 sec. 1300 400 Heals 25% max hp and 20% max mana

Notes:

  • none


Summon Treants [ E ]

Active – Instant
Spawns 2 treants with heavy siege damage fighting for the Guard. When rooted, 1 treant spawns passively every 20 seconds. Each level increases the strength of the treants.

Level Mana Cooldown Range Area Effect
1 10 40 - - Treants last 14s and deal 60 damage
2 20 40 - - Treants last 18s and deal 120 damage
3 30 40 - - Treants last 22s and deal 180 damage
4 40 40 - - Treants last 26s and deal 240 damage
5 50 40 - - Treants last 30s and deal 300 damage

Notes:

  • Treants attack every 1.5s, deal damage in 100 aoe and have 975 hp and 270 ms
  • Treants benefit from weapon and armor upgrades
  • The passive spawn always happens at the xx:00, xx:20 and xx:40 seconds mark


Entangling Roots [ R ]

Active – Area Target (Enemy)
Summons roots, which damage enemies in the target area and entangles them. Air units take 150% damage, but can’t be entangled. The ability is delayed by 0.5 seconds.

Level Mana Cooldown Range Area Effect
1 48 60 sec. 1200 350 Deals 1000 damage and stuns for 1.5s
2 57 60 sec. 1200 350 Deals 1250 damage and stuns for 2.0s
3 66 60 sec. 1200 350 Deals 1500 damage and stuns for 2.5s
4 75 60 sec. 1200 350 Deals 1750 damage and stuns for 3.0s
5 84 60 sec. 1200 350 Deals 2000 damage and stuns for 3.5s

Notes:

  • none


Skill: Tank Cannon Tank Cannon [ T ]

Passive – Unit Target (Enemy)
Primary tank weapon.

Level Mana Cooldown Range Area Effect
1 - 1 sec. 900 - Deals 60 damage to a random target
2 - 1 sec. 900 - Deals 120 damage to a random target
3 - 1 sec. 900 - Deals 180 damage to a random target
4 - 1 sec. 900 - Deals 240 damage to a random target
5 - 1 sec. 900 - Deals 300 damage to a random target

Notes:

  • Like any other weapon in the game, this skill is based on phoenix fire
  • If it would be sold as a regular weapon, it would be worth 4050 gold on level 5

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