This ground tank is one of the first powerful tanks, especially because of his ultimate. Before using his ‘Hail of Bombs’, you can conveniently use his stun (‘Aiming Rocket’) to orient the tank on the intended target, which is also effective to catch or even kill fleeing opponents, since the rocket can be fired over a long distance. Also, the Heavy Tank has his advantages at sieges with his ‘Mortar-Teams’ outranging towers.
The only downside is his basespeed, which results in bad mobility and may require an early speed or teleport item to be compensated.
Aiming Rocket [ Q ]
Active – Unit Target (Enemy)
Fires an aiming rocket on an enemy, damaging and stunning it.
|1||11||40 sec.||2000||-||Deals 300 damage and stuns for 0.3s|
|2||22||40 sec.||2000||-||Deals 600 damage and stuns for 0.6s|
|3||33||40 sec.||2000||-||Deals 900 damage and stuns for 0.9s|
|4||44||40 sec.||2000||-||Deals 1200 damage and stuns for 1.2s|
|5||55||40 sec.||2000||-||Deals 1500 damage and stuns for 1.5s|
Mortar-Teams [ W ]
Active – Instant
Calls 3 Mortar-Teams, which cause great damage against buildings. but have a small amount of Hit Points. They can attack buildings only.
|1||10||40 sec.||-||-||They deal 150 base damage each|
|2||20||40 sec.||-||-||They deal 300 base damage each|
|3||30||40 sec.||-||-||They deal 450 base damage each|
|4||40||40 sec.||-||-||They deal 600 base damage each|
|5||50||40 sec.||-||-||They deal 750 base damage each|
- They profit from weapon and armor upgrades
- They attack every 2.5s with 1200 range and they have 200 base hp
Heavy Armor [ E ]
The heavy armor reduces the damage caused by physical attacks (creeps and towers), however not from magical attacks (spells and tank weapons)
|1||-||-||-||-||Reduces damage by 20|
|2||-||-||-||-||Reduces damage by 40|
|3||-||-||-||-||Reduces damage by 60|
|4||-||-||-||-||Reduces damage by 80|
|5||-||-||-||-||Reduces damage by 100|
Hail of Bombs [ R ]
Active – Instant (Enemy)
Fires 5 clusters of bombs in a straight line in front of the Heavy Tank.
|1||40||40 sec.||-||400||Each cluster deals 800 damage|
|2||50||40 sec.||-||400||Each cluster deals 1000 damage|
|3||60||40 sec.||-||400||Each cluster deals 1200 damage|
|4||70||40 sec.||-||400||Each cluster deals 1400 damage|
|5||80||40 sec.||-||400||Each cluster deals 1600 damage|
- Each cluster is shot 400 units farther away, starting at the current tank position
- Targets are usually hit by 2 clusters, but even hits by 3 clusters are possible
Tank Cannon [ T ]
Passive – Unit Target (Enemy)
Primary tank weapon.
|1||-||1 sec.||900||-||Deals 60 damage to a random target|
|2||-||1 sec.||900||-||Deals 120 damage to a random target|
|3||-||1 sec.||900||-||Deals 180 damage to a random target|
|4||-||1 sec.||900||-||Deals 240 damage to a random target|
|5||-||1 sec.||900||-||Deals 300 damage to a random target|
- Like any other weapon in the game, this skill is based on phoenix fire
- If it would be sold as a regular weapon, it would be worth 4050 gold on level 5