Hunter

Tank Icon: Hunter
Tank Picture: Hunter
Skill: Acid Cloud
Skill: Gravity Grenade
Skill: Main Gun
Skill: Bounty Hunter
Skill: Hero-Sniper
cost hp type speed armor requirements
9000 9000 Ground 310 9 0

Ground tank with high area of effect damage spells, especially versus ground. Very strong teamfight presence and initiation. The tank works best with mid- or longrange and an ‘Orbital Control’ for additional burst damage.

The tanks passive ‘Bounty Hunter’ and ‘Hero-Sniper’ make it excellent in fighting opponent tanks with decreased the farming potential.


 

Main Gun [ Q ]

Active – Area Target (Enemy)
Fires an explosive shell at the target area within range. Deals the more damage the farther away the target is and 25 % damage at minimum range.

Level Mana Cooldown Range Area Effect
1 10 40 sec. 2000 400 500 max damage at max range
2 20 40 sec. 2000 400 1000 max damage at max range
3 30 40 sec. 2000 400 1500 max damage at max range
4 40 40 sec. 2000 400 2000 max damage at max range
5 50 40 sec. 2000 400 2500 max damage at max range

Notes:

  • Just like with Mines and Explosives, targets in the middle of the target area take full damage and targets on the outer edge less damage (additional to the reduction of eventual less range from the cast itself)


Acid Cloud [ W ]

Active – Area Target (Enemy, Ground)
A corrosive cloud that damages enemy ground units by 3% of their max. HP per second and slows them by 45%.

Level Mana Cooldown Range Area Effect
1 10 32 sec. 1200 450 Lasts 2s
2 20 32 sec. 1200 450 Lasts 4s
3 30 32 sec. 1200 450 Lasts 6s
4 40 32 sec. 1200 450 Lasts 8s
5 50 32 sec. 1200 450 Lasts 10s

Notes:

  • none


Bounty Hunter [ E ]

Passive
The Hunter gets more gold for killing enemy tanks.

Level Mana Cooldown Range Area Effect
1 - - - - Additional 4% bounty per Player Kill
2 - - - - Additional 8% bounty per Player Kill
3 - - - - Additional 12% bounty per Player Kill
4 - - - - Additional 16% bounty per Player Kill
5 - - - - Additional 20% bounty per Player Kill

Notes:

  • none


Gravity Grenade [ R ]

Active – Area Target (Enemy, Tanks)
Fires a grenade at the target area which damages every enemy tank and draws every tank into its center.

Level Mana Cooldown Range Area Effect
1 44 50 sec. 1200 500 1400 damage and 2.0s center pull
2 55 50 sec. 1200 500 1750 damage and 2.5s center pull
3 66 50 sec. 1200 500 2100 damage and 3.0s center pull
4 77 50 sec. 1200 500 2450 damage and 3.5s center pull
5 88 50 sec. 1200 500 2800 damage and 4.0s center pull

Notes:

  • The damage is only dealt in the beginning, but the center pull applies to any tank within range of the grenade, during the duration


Hero Sniper [ T ]

Passive – Unit Target (Enemy, Tank)
Primary tank weapon.

Level Mana Cooldown Range Area Effect
1 - 2.4 sec. 1300 - Deals 100 damage to a random target
2 - 2.4 sec. 1300 - Deals 200 damage to a random target
3 - 2.4 sec. 1300 - Deals 300 damage to a random target
4 - 2.4 sec. 1300 - Deals 400 damage to a random target
5 - 2.4 sec. 1300 - Deals 500 damage to a random target

Notes:

  • Like any other weapon in the game, this skill is based on phoenix fire
  • If it would be sold as a regular weapon, it would be worth 4050 gold on level 5

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