Raider

Tank Icon: Raider
Tank Picture: Raider
Skill: Static Charge
Skill: Shape Memory Alloy
Skill: Ricochet
Skill: Hit&Run
Skill: Tank-Cannon
cost hp type speed armor requirements
1850 1750 Air 305 2 0

PLACEHOLDERTANKDESCRIPTION


Static Charge [ Q ]

Active – Unit Target (Enemy, Ally, Self, Non-Building)
Adds a stackable charge on the target unit for up to 3 charges. Once the target takes damage the charge is triggered. Each stack increases the damage and aoe. When you take 15% of your max hp as damage, the cooldown gets reset. Lasts 10 seconds.

Level Mana Cooldown Range Area Effect
1 5 7 sec. 1000 - Each stacks adds 100 damage and aoe
2 10 6 sec. 1000 - Each stacks adds 150 damage and aoe
3 15 5 sec. 1000 - Each stacks adds 200 damage and aoe
4 20 4 sec. 1000 - Each stacks adds 250 damage and aoe
5 25 3 sec. 1000 - Each stacks adds 300 damage and aoe

Notes:

  • Multiple Raider can stack charges on a single unit
  • When you put a charge on an enemy charge, the other charge will be triggered, before your own will be placed
  • Each new charge refreshes the duration. When the duration is over, all charges are removed
  • Even when you charge yourself or an ally, only enemies will be damaged by the charge


Shape Memory Alloy [ W ]

Active – Instant
Heals all damage you take within 4 seconds after activating this ability. The heal is limited to a percentage of your max HP.

Level Mana Cooldown Range Area Effect
1 10 40 sec. - - Heals up to 12% of your max hp
2 20 40 sec. - - Heals up to 24% of your max hp
3 30 40 sec. - - Heals up to 36% of your max hp
4 40 40 sec. - - Heals up to 48% of your max hp
5 50 40 sec. - - Heals up to 60% of your max hp

Notes:

  • The heal only applies, if you survive the 4 seconds


Ricochet [ E ]

Active – Instant
Grants magic resistance and deals damage to any enemy unit, that damages this tank. Lasts 5 seconds.

Level Mana Cooldown Range Area Effect
1 10 40 sec. - - Grants 6% resistance and reflects 15 damage
2 20 40 sec. - - Grants 12% resistance and reflects 30 damage
3 30 40 sec. - - Grants 18% resistance and reflects 45 damage
4 40 40 sec. - - Grants 24% resistance and reflects 60 damage
5 50 40 sec. - - Grants 30% resistance and reflects 75 damage

Notes:

  • Magic resistance reduces damage from skills and tank weapons
  • Damage reflection applies everytime you receive damage from an enemy unit, even with skills that deal damage over time


Hit&Run[ R ]

Active – Point Target
Teleports the tank to the target location. After 6 seconds, the tank deals the taken damage in an 750 aoe and teleports back to the original position.

Level Mana Cooldown Range Area Effect
1 40 40 sec. 800 750 Deals max 1600 damage
2 50 40 sec. 1000 750 Deals max 2000 damage
3 60 40 sec. 1200 750 Deals max 2400 damage
4 70 40 sec. 1400 750 Deals max 2800 damage
5 80 40 sec. 1600 750 Deals max 3200 damage

Notes:

  • Deals full damage within the inner half of the damage area, after that the damage goes gradually down to 25% at the outer edge
  • Hit&Run has a subability, which lets him teleport back, before the duration is over. In that case, Hit&Run will deal no damage
  • Hit&Run is affected by the Teleport Breaker
  • The animation, which shows where you will be teleported back to, is visible for every player


Skill: Tank Cannon Tank Cannon [ T ]

Passive – Unit Target (Enemy)
Primary tank weapon.

Level Mana Cooldown Range Area Effect
1 - 1 sec. 900 - Deals 60 damage to a random target
2 - 1 sec. 900 - Deals 120 damage to a random target
3 - 1 sec. 900 - Deals 180 damage to a random target
4 - 1 sec. 900 - Deals 240 damage to a random target
5 - 1 sec. 900 - Deals 300 damage to a random target

Notes:

  • Like any other weapon in the game, this skill is based on phoenix fire
  • If it would be sold as a regular weapon, it would be worth 4050 gold on level 5

Leave a Reply

Your email address will not be published. Required fields are marked *