This flying Tank, is a possibility to counter any overuse of air tanks by the opponents – already in the early game. It is advantageous to combine his abilities, especially the ‘Air Mines’ and ‘Energy Leash’. With this ability, air units get pulled to you, which is further a strategic option to hold stuned/slowed air opponents in the fighting zone. Also the right swaping from your ‘Tank/Air Cannon’ to air only or normal mode is really useful in combats.
Obviously with all those anti air skills, the Storm Tank has a handicap against ground tanks.
Storm Shock [ Q ]
Active – Area Target (Enemy)
A sudden storm damages enemies in the target area. Air units receive twice the damage.
|1||10||15 sec.||900||400||Deals 100 damage|
|2||20||15 sec.||900||400||Deals 200 damage|
|3||30||15 sec.||900||400||Deals 300 damage|
|4||40||15 sec.||900||400||Deals 400 damage|
|5||50||15 sec.||900||400||Deals 500 damage|
Energy Leash[ W ]
Active – Unit Target (Enemy, Ally, Non-Building)
Draws the target air unit towards you. When the target is a ground unit or an ally, you get drawn to them instead. Draws 250 range per second.
|1||7||25 sec.||1200||-||Lasts 0.75s|
|2||14||25 sec.||1200||-||Lasts 1.50s|
|3||21||25 sec.||1200||-||Lasts 2.25s|
|4||28||25 sec.||1200||-||Lasts 3.00s|
|5||35||25 sec.||1200||-||Lasts 3.75s|
- You or the target can still move, while the leash is active
- The Energy Leash has a subskill, with which you can end the skill at any time
Air Mines [ E ]
Active – Point Target
Launches an invisible Air Mines to the target destination. Explodes when an enemy tank gets near them, but they also follow air tanks around. Deals damage and slows on impact. Air Mines last 180 seconds.
|1||10||45 sec.||900||500||The mines deal 250 damage and slow by 8%|
|2||20||45 sec.||900||500||The mines deal 500 damage and slow by 16%|
|3||30||45 sec.||900||500||The mines deal 750 damage and slow by 24%|
|4||40||45 sec.||900||500||The mines deal 1000 damage and slow by 32%|
|5||50||45 sec.||900||500||The mines deal 1250 damage and slow by 40%|
- Air Mines need 1.5s to become fully invisible
- The damage increases by 3% for each Weapon Upgrade
- Air Mines explode, when an enemy tank comes within 150 range
- Air Mines will follow enemy Air Tanks, when they come within 500 range with 450 ms
Eye of the Storm [ T ]
Active – Instant
Creates a huge tornado around you, which damages enemies in 1100 range and double that damage in 650 range. Also provides a speed bonus for allies and a slow for enemies. Lasts 6 seconds.
|1||40||50 sec.||-||1100*/650**||Deals 100 dps and increases / decreases speed by 16%|
|2||50||50 sec.||-||1100*/650**||Deals 125 dps and increases / decreases speed by 20%|
|3||60||50 sec.||-||1100*/650**||Deals 150 dps and increases / decreases speed by 24%|
|4||70||50 sec.||-||1100*/650**||Deals 175 dps and increases / decreases speed by 28%|
|5||80||50 sec.||-||1100*/650**||Deals 200 dps and increases / decreases speed by 32%|
- * Area of the low damage and the slow / speed auras
- ** Area of the high damage
Air Cannon [ R ]
Active – Instant / Toggleable
Primary tank weapon. Can be switched between Air-Only and normal mode.
|1||-||1 sec.||900||-||Deals 60 damage to a random target|
|2||-||1 sec.||900||-||Deals 120 damage to a random target|
|3||-||1 sec.||900||-||Deals 180 damage to a random target|
|4||-||1 sec.||900||-||Deals 240 damage to a random target|
|5||-||1 sec.||900||-||Deals 300 damage to a random target|
|1||-||1.25 sec.||1050||-||Deals 80 damage to a random air target|
|2||-||1.25 sec.||1050||-||Deals 160 damage to a random air target|
|3||-||1.25 sec.||1050||-||Deals 240 damage to a random air target|
|4||-||1.25 sec.||1050||-||Deals 320 damage to a random air target|
|5||-||1.25 sec.||1050||-||Deals 400 damage to a random air target|