Titan

Tank Icon: Titan
Tank Picture: Titan
Skill: Build Obelisk
Skill: Orbital Strike
Skill: Devil Explosion
Skill: Keep On Fighting
Skill: Unstable Projectiles
cost hp type speed armor requirements
20000 20000 Ground 275 20 18

As the most expensive tank in Battle Tanks, the Titan has been known to dominate the late game. His ultimate, which can make up to two tanks near invulnerable can turn any teamfight to your favor.
Despite his power, he lacks in mobility, which can be exploited by fast air tanks.


Skill: Build Obelisk Build Obelisk [ Q ]

Active – Point Target
Builds an indestructable obelisk, which attacks with a big splash attack. Any enemy that leaves the area around the obelisk, will be pulled back.

Level Mana Cooldown Range Area Effect
1 10 40 sec. 600 900 100 base damage; pull cooldown: 7 sec.
2 20 40 sec. 600 900 200 base damage; pull cooldown: 6 sec.
3 30 40 sec. 600 900 300 base damage; pull cooldown: 5 sec.
4 40 40 sec. 600 900 400 base damage; pull cooldown: 4 sec.
5 50 40 sec. 600 900 500 base damage; pull cooldown: 3 sec.

Notes:

  • Obelisk splash damage deals within
    • 100 range: full damage
    • 200 range: medium damage
    • 400 range: small damage
  • A single target may only be pulled once every 12 seconds.
  • The Obelisk benefits from the Weapon Upgrades
  • The pullback also triggers, when the enemy teleports out of the Obelisk range
  • The pullback always takes two seconds, regardless of the pulled distance


Orbital Strike [ W ]

Active – Point Target (Enemy)
A single strike from orbit hits the target area, stunning enemies caught in the center. Deals full damage in the center and half in the area around it. The strike hits with an delay of 1.2 seconds.

Level Mana Cooldown Range Area Effect
1 10 30 sec. 1600 500*/250** 1000 damage and 2s stun
2 20 30 sec. 1600 500*/250** 2000 damage and 2s stun
3 30 30 sec. 1600 500*/250** 3000 damage and 2s stun
4 40 30 sec. 1600 500*/250** 4000 damage and 2s stun
5 50 30 sec. 1600 500*/250** 5000 damage and 2s stun

Notes:

  • * area in which the strike deals half the damage
  • ** area in which the strike deals full damage and stuns enemies


Devil Explosion [ E ]

Active – Instant (Enemy, Ground)
Summons a devilish inferno in a large area around the Titan, which damages nearby enemy units over 3 seconds.

Level Mana Cooldown Range Area Effect
1 10 40 sec. - 900 1000 total damage to nearby enemy Units
2 20 40 sec. - 900 2000 total damage to nearby enemy Units
3 30 40 sec. - 900 3000 total damage to nearby enemy Units
4 40 40 sec. - 900 4000 total damage to nearby enemy Units
5 50 40 sec. - 900 5000 total damage to nearby enemy Units

Notes:

  • none


Keep On Fighting [ R ]

Active – Unit Target (Allies, Tanks)
Casts a Buff on a target allied tank and you, which prevents your HP from dropping below 25% of your max HP.

Level Mana Cooldown Range Area Effect
1 40 60 sec. 800 - Lasts 3.2 sec.
2 50 60 sec. 800 - Lasts 4.0 sec.
3 60 60 sec. 800 - Lasts 4.8 sec.
4 70 60 sec. 800 - Lasts 5.6 sec.
5 80 60 sec. 800 - Lasts 6.4 sec.

Notes:

  • When cast on an ally, you automatically also get the buff, but if no ally is around, it’s also castable on yourself


Unstable Projectiles [ T ]

Passive – Enemy Units
There is a chance that a unit killed by this tank will blow up and deal 2000 damage to all units near it.

Level Mana Cooldown Range Area Effect
1 - - - - 5% chance to explode
2 - - - - 10% chance to explode
3 - - - - 15% chance to explode
4 - - - - 20% chance to explode
5 - - - - 25% chance to explode

Notes:

  • none

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