As the most expensive tank in Battle Tanks, the Titan has been known to dominate the late game. His ultimate, which can make up to two tanks near invulnerable can turn any teamfight to your favor.
Despite his power, he lacks in mobility, which can be exploited by fast air tanks.
Build Obelisk [ Q ]
Active – Point Target
Builds an indestructable obelisk, which attacks with a big splash attack. Any enemy that leaves the area around the obelisk, will be pulled back.
|1||10||40 sec.||600||900||100 base damage; pull cooldown: 7 sec.|
|2||20||40 sec.||600||900||200 base damage; pull cooldown: 6 sec.|
|3||30||40 sec.||600||900||300 base damage; pull cooldown: 5 sec.|
|4||40||40 sec.||600||900||400 base damage; pull cooldown: 4 sec.|
|5||50||40 sec.||600||900||500 base damage; pull cooldown: 3 sec.|
- Obelisk splash damage deals within
- 100 range: full damage
- 200 range: medium damage
- 400 range: small damage
- A single target may only be pulled once every 12 seconds.
- The Obelisk benefits from the Weapon Upgrades
- The pullback also triggers, when the enemy teleports out of the Obelisk range
- The pullback always takes two seconds, regardless of the pulled distance
Orbital Strike [ W ]
Active – Point Target (Enemy)
A single strike from orbit hits the target area, stunning enemies caught in the center. Deals full damage in the center and half in the area around it. The strike hits with an delay of 1.2 seconds.
|1||10||30 sec.||1600||500*/250**||1000 damage and 2s stun|
|2||20||30 sec.||1600||500*/250**||2000 damage and 2s stun|
|3||30||30 sec.||1600||500*/250**||3000 damage and 2s stun|
|4||40||30 sec.||1600||500*/250**||4000 damage and 2s stun|
|5||50||30 sec.||1600||500*/250**||5000 damage and 2s stun|
- * area in which the strike deals half the damage
- ** area in which the strike deals full damage and stuns enemies
Devil Explosion [ E ]
Active – Instant (Enemy, Ground)
Summons a devilish inferno in a large area around the Titan, which damages nearby enemy units over 3 seconds.
|1||10||40 sec.||-||900||1000 total damage to nearby enemy Units|
|2||20||40 sec.||-||900||2000 total damage to nearby enemy Units|
|3||30||40 sec.||-||900||3000 total damage to nearby enemy Units|
|4||40||40 sec.||-||900||4000 total damage to nearby enemy Units|
|5||50||40 sec.||-||900||5000 total damage to nearby enemy Units|
Keep On Fighting [ R ]
Active – Unit Target (Allies, Tanks)
Casts a Buff on a target allied tank and you, which prevents your HP from dropping below 25% of your max HP.
|1||40||60 sec.||800||-||Lasts 3.2 sec.|
|2||50||60 sec.||800||-||Lasts 4.0 sec.|
|3||60||60 sec.||800||-||Lasts 4.8 sec.|
|4||70||60 sec.||800||-||Lasts 5.6 sec.|
|5||80||60 sec.||800||-||Lasts 6.4 sec.|
- When cast on an ally, you automatically also get the buff, but if no ally is around, it’s also castable on yourself
Unstable Projectiles [ T ]
Passive – Enemy Units
There is a chance that a unit killed by this tank will blow up and deal 2000 damage to all units near it.
|1||-||-||-||-||5% chance to explode|
|2||-||-||-||-||10% chance to explode|
|3||-||-||-||-||15% chance to explode|
|4||-||-||-||-||20% chance to explode|
|5||-||-||-||-||25% chance to explode|