Battle Tanks 8.59

  • Added more weather effects to -weather (5 in total) and weather changes more often now
  • The new Force upgrade system now has less influence on the number of upgrades (about 40% less)
  • Reduced the time for weapon mode switching from 3 to 1.5 seconds
  • Blink (Trader) is now affected by Teleport Breakers and blinking into the enemy base is not possible anymore
  • Increased mana cost of Blink and Shadowwalk
  • Reduced Shadowwalk duration, but also removed unit collision
  • Trader now starts with 1200 HP (2100 before), but the hitpoints now increases by 5% each level (1% before)
  • Trader gets 25% less XP for the trade goods, Trader also gets normal XP now in High Bounty
  • Trader now longer gets bonus hitpoints from the Mine Defuse Pack
  • Net Launcher can be used on air tanks and the Trader now
  • Bots now wait a little longer before buying their tanks
  • Fixed a visual cooldown bug of the Mine Defuse Pack
  • Fixed the tank bounty, when dying while upgrading a weapon
  • Fixed some Trader related tooltips
  • Fixed the -mode command, not showing No Trader mode properly
  • Fixed some minor bugs
Posted in Map

Battle Tanks 8.58

  • Added a new shop at the side lanes
  • Added singleplayer command: -showrange x, displays the range of your weapons (x is the mode, 0-3)
  • The number of Force upgrades now also depends on your team’s Control Pionts
  • Reworked Trader, it’s now a ground tank
  • Increased rewards for trading goods
  • Reduced the requirements for most of the trade combos
  • A orange floating text now shows the gold you got from the Trader
  • Mine Defuser Pack now also includes an Iron Hull and has a lower cooldown
  • Changed Death Magic from hero only to creep only
  • Added a small effect when Dead (Ghost Tank) and Mortar Teams (Heavy Tank) die
  • -weather and -effects are now deactivated at the beginning of the game
  • New icon for Keep on Fighting
  • It’s no longer possible to buy Explosives in No Exploder-mode
  • Added a small leaderboard for kick votes
  • Changed the model and name of the Artillery Factory
  • Each player can only rename his own team up to 5 times now
  • Reworked Root (Guard) a bit
  • Reworked Hail of Bombs (Heavy Tank)
  • Reworked Banish (Demon Tank), it now amplifies damage from every source (including physical)
  • Tech Mech is now cheaper and faster and has a free Control Point Teleport
  • Ice Prison (Frost Robot) now deals more damage and has a lower cooldown
  • Ice Rain (Frost Robot) now deals a little bit more damage overall in 3 waves (4 before)
  • Dust Wave (Earth Robot) now deals damage in a bigger area (125 -> 175)
  • Earth Quake (Earth Robot) now deals the same damage in 3 seconds (down from 5)
  • Earth Quake now deals 50% extra damage against buildings
  • Artillery Shot won’t be interrupted anymore by issuing an order right after casting
  • Increased bounty for all building by ca. 40% and decreased their HP-regeneration by ca. 33%
  • Rocket Tower now deals 25% more damage and Laser Tower has a very small splash
  • Commander, Artillery and Zeppelin now cost 2 food instead of only 1
  • Troops summoned by the AI no longer stand still
  • Watch Tower no longer add to the creep summon and building endgame awards
  • Fixed -afkai from preventing a player to become a leaver AI
  • Fixed Acid Cloud from only slowing units of the Light Force
  • Fixed a crash bug, when trying to place AA Bombs into a tower
  • Fixed the hero info to properly update at the beginning of the game
  • Fixed Infernal Fire Rain (Infernal) from sometimes not working at all
  • Fixed the creep kill stats for the red player
  • Fixed some minor bugs
Posted in Map